CDirectorScavengeMode::UpdateMusicIntensity
0x008b3000 · 222 bytes · __thiscall
_ZN21CDirectorScavengeMode20UpdateMusicIntensityEv
Decompiled
undefined (1 param)
/* CDirectorScavengeMode::UpdateMusicIntensity() */
void __thiscall CDirectorScavengeMode::UpdateMusicIntensity(CDirectorScavengeMode *this)
{
int iVar1;
int iVar2;
CInfoDirector *this_00;
int iVar3;
longdouble lVar4;
int local_10;
lVar4 = (longdouble)CTerrorGameRules::GetRemainingAccumulatedTime(g_pGameRules);
iVar3 = (int)lVar4;
if ((float)iVar3 < (float)lVar4) {
iVar3 = iVar3 + 1;
}
if (*(int *)(this + 0x28) == 0) {
*(undefined4 *)(this + 0x28) = 0xb;
iVar2 = 10;
}
else {
iVar2 = *(int *)(this + 0x28) + -1;
if (iVar2 < 1) {
return;
}
}
while ((iVar1 = iVar2 + -1,
*(int *)(UpdateMusicIntensity()::s_iMusicIntensityCheckpoints + iVar1 * 4 + 4) < iVar3 ||
(iVar3 <= *(int *)(UpdateMusicIntensity()::s_iMusicIntensityCheckpoints + iVar1 * 4)))) {
iVar2 = iVar1;
if (iVar1 < 1) {
return;
}
}
*(int *)(this + 0x28) = iVar2;
local_10 = iVar2;
ForEachTerrorPlayer<ScavengeIntensityLevelChange>((ScavengeIntensityLevelChange *)&local_10);
iVar3 = CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"info_director");
if (iVar3 == 0) {
return;
}
this_00 = (CInfoDirector *)__dynamic_cast(iVar3,&CBaseEntity::typeinfo,&CInfoDirector::typeinfo,0)
;
if (this_00 == (CInfoDirector *)0x0) {
return;
}
CInfoDirector::OnScavengeIntensityChanged(this_00,iVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.