CTerrorGameRules::GetScavengeTeamScore
0x005083f0 · 90 bytes · __thiscall
_ZN16CTerrorGameRules20GetScavengeTeamScoreEii
Decompiled
undefined (3 params)
/* CTerrorGameRules::GetScavengeTeamScore(int, int) */
undefined4 __thiscall
CTerrorGameRules::GetScavengeTeamScore(CTerrorGameRules *this,int param_1,int param_2)
{
char cVar1;
undefined4 uVar2;
int iVar3;
uVar2 = 0;
if (1 < param_1) {
cVar1 = HasPlayerControlledZombies();
iVar3 = 0;
if (cVar1 != '\0') {
iVar3 = GetVersusTeamFor(param_1);
iVar3 = iVar3 + -1;
}
if (param_2 < 1) {
param_2 = 1;
if (0 < *(int *)(this + 0x450)) {
param_2 = *(int *)(this + 0x450);
}
}
uVar2 = *(undefined4 *)(this + (iVar3 + -2 + param_2 * 2) * 4 + 0x3ac);
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.