CDirectorScavengeMode::UpdateOvertimeState
0x008b3360 · 325 bytes · __thiscall
_ZN21CDirectorScavengeMode19UpdateOvertimeStateEv
Decompiled
undefined (1 param)
/* CDirectorScavengeMode::UpdateOvertimeState() */
bool __thiscall CDirectorScavengeMode::UpdateOvertimeState(CDirectorScavengeMode *this)
{
float fVar1;
bool bVar2;
bool bVar3;
longdouble lVar4;
ScavengeTimeoutScan local_1d [13];
bVar2 = ForEachSurvivor<ScavengeTimeoutScan>(local_1d);
if (bVar2) {
if (*(float *)(this + 0x24) <= 0.0) {
fVar1 = *(float *)(scavenge_overtime_grace_time._28_4_ + 0x2c);
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + fVar1 != *(float *)(this + 0x24)) {
(**(code **)(*(int *)(this + 0x1c) + 4))(this + 0x1c,this + 0x24);
*(float *)(this + 0x24) = (float)lVar4 + fVar1;
}
if (fVar1 != *(float *)(this + 0x20)) {
(**(code **)(*(int *)(this + 0x1c) + 4))(this + 0x1c,this + 0x20);
*(float *)(this + 0x20) = fVar1;
}
}
lVar4 = (longdouble)CountdownTimer::Now();
bVar3 = false;
if (*(float *)(this + 0x24) <= (float)lVar4) goto LAB_008b33cc;
}
else if (*(float *)(this + 0x24) != -1.0) {
(**(code **)(*(int *)(this + 0x1c) + 4))(this + 0x1c,this + 0x24);
*(undefined4 *)(this + 0x24) = 0xbf800000;
}
bVar2 = false;
lVar4 = (longdouble)CTerrorGameRules::GetRemainingAccumulatedTime(g_pGameRules);
bVar3 = true;
if ((float)lVar4 <= 0.0) {
return false;
}
LAB_008b33cc:
OnEndOvertime(this,bVar3);
return bVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.