L L4D2node

CDirectorScavengeMode::UpdateOvertimeState

0x008b3360 · 325 bytes · __thiscall

_ZN21CDirectorScavengeMode19UpdateOvertimeStateEv

Decompiled

undefined (1 param)

/* CDirectorScavengeMode::UpdateOvertimeState() */

bool __thiscall CDirectorScavengeMode::UpdateOvertimeState(CDirectorScavengeMode *this)

{
  float fVar1;
  bool bVar2;
  bool bVar3;
  longdouble lVar4;
  ScavengeTimeoutScan local_1d [13];
  
  bVar2 = ForEachSurvivor<ScavengeTimeoutScan>(local_1d);
  if (bVar2) {
    if (*(float *)(this + 0x24) <= 0.0) {
      fVar1 = *(float *)(scavenge_overtime_grace_time._28_4_ + 0x2c);
      lVar4 = (longdouble)CountdownTimer::Now();
      if ((float)lVar4 + fVar1 != *(float *)(this + 0x24)) {
        (**(code **)(*(int *)(this + 0x1c) + 4))(this + 0x1c,this + 0x24);
        *(float *)(this + 0x24) = (float)lVar4 + fVar1;
      }
      if (fVar1 != *(float *)(this + 0x20)) {
        (**(code **)(*(int *)(this + 0x1c) + 4))(this + 0x1c,this + 0x20);
        *(float *)(this + 0x20) = fVar1;
      }
    }
    lVar4 = (longdouble)CountdownTimer::Now();
    bVar3 = false;
    if (*(float *)(this + 0x24) <= (float)lVar4) goto LAB_008b33cc;
  }
  else if (*(float *)(this + 0x24) != -1.0) {
    (**(code **)(*(int *)(this + 0x1c) + 4))(this + 0x1c,this + 0x24);
    *(undefined4 *)(this + 0x24) = 0xbf800000;
  }
  bVar2 = false;
  lVar4 = (longdouble)CTerrorGameRules::GetRemainingAccumulatedTime(g_pGameRules);
  bVar3 = true;
  if ((float)lVar4 <= 0.0) {
    return false;
  }
LAB_008b33cc:
  OnEndOvertime(this,bVar3);
  return bVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)