CTerrorPlayer::ChangeTeam
0x009df840 · 515 bytes · __thiscall
_ZN13CTerrorPlayer10ChangeTeamEi
Decompiled
undefined (2 params)
/* CTerrorPlayer::ChangeTeam(int) */
void __thiscall CTerrorPlayer::ChangeTeam(CTerrorPlayer *this,int param_1)
{
CBaseEdict *this_00;
char cVar1;
int iVar2;
CBaseEntity *this_01;
int iVar3;
CTakeDamageInfo local_7c [108];
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar2 != param_1) {
iVar2 = IsASurvivorTeam(iVar2);
if (((char)iVar2 != '\0') || (cVar1 = IsASurvivorTeam(iVar2), cVar1 != '\0')) {
UpdateActiveSet(this,(CNavArea *)0x0,(CNavArea *)0x0);
}
this_01 = (CBaseEntity *)ReplaceWithBot(this,false);
cVar1 = CTerrorGameRules::HasPlayerControlledZombies();
if ((((cVar1 != '\0') && (this_01 != (CBaseEntity *)0x0)) &&
(cVar1 = (**(code **)(*(int *)this_01 + 0x778))(this_01), cVar1 != '\0')) &&
(iVar2 = CBaseEntity::GetTeamNumber(this_01), iVar2 == 3)) {
iVar2 = (**(code **)(*(int *)this_01 + 0x544))(this_01);
if (iVar2 == 8) {
CDirector::TryOfferingTankBot(TheDirector,this_01,false);
}
else {
CTakeDamageInfo::CTakeDamageInfo
(local_7c,(CBaseEntity *)this,(CBaseEntity *)this,(float)*(int *)(this_01 + 0x100)
,0,0);
CBaseEntity::TakeDamage(this_01,local_7c);
}
}
}
iVar2 = CCSPlayer::ChangeTeam((CCSPlayer *)this,param_1);
iVar2 = IsASurvivorTeam(iVar2);
if ((char)iVar2 != '\0') {
CResponseQueue::RemoveExpresserHost
((CResponseQueue *)g_ResponseQueueManager._12_4_,(CBaseEntity *)this);
iVar2 = CDirectorSessionManager::IsWaitingForTeamReady
(*(CDirectorSessionManager **)(TheDirector + 0x634));
if ((char)iVar2 != '\0') {
iVar2 = CBasePlayer::DeactivateMovementConstraint((CBasePlayer *)this);
}
}
cVar1 = IsASurvivorTeam(iVar2);
if (cVar1 != '\0') {
CResponseQueue::AddExpresserHost
((CResponseQueue *)g_ResponseQueueManager._12_4_,(CBaseEntity *)this);
}
if ((param_1 - 2U < 2) &&
(iVar2 = CTerrorGameRules::GetVersusTeamFor(g_pGameRules,param_1),
iVar2 != *(int *)(this + 0x3fb4))) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(int *)(this + 0x3fb4) = iVar2;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.