L L4D2node

CDirectorScriptedEventManager::UpdateScriptedTankStage

0x008b59f0 · 556 bytes · __thiscall

_ZN29CDirectorScriptedEventManager23UpdateScriptedTankStageERi

Decompiled

undefined (2 params)

/* CDirectorScriptedEventManager::UpdateScriptedTankStage(int&) */

uint __thiscall
CDirectorScriptedEventManager::UpdateScriptedTankStage
          (CDirectorScriptedEventManager *this,int *param_1)

{
  float fVar1;
  CDirectorScriptedEventManager CVar2;
  char cVar3;
  CBaseEntity *pCVar4;
  longdouble lVar5;
  Vector local_34 [12];
  undefined4 local_28;
  float local_24;
  undefined4 local_20;
  
  if (*param_1 < 1) {
    CVar2 = this[0x8b];
    if (CVar2 == (CDirectorScriptedEventManager)0x0) {
      return CONCAT31((int3)((uint)*(int *)(TheDirector + 0x1c0) >> 8),
                      0 < *(int *)(TheDirector + 0x1c0));
    }
    if (*(int *)(TheDirector + 0x1c0) < 1) {
      return 1;
    }
    this[0x8b] = (CDirectorScriptedEventManager)0x0;
    return (uint)(byte)CVar2;
  }
  if (*(float *)(this + 0xfc) <= 0.0) {
    fVar1 = *(float *)(DirectorCustomFinaleTankSpacing._28_4_ + 0x2c);
    lVar5 = (longdouble)CountdownTimer::Now();
    if ((float)lVar5 + fVar1 != *(float *)(this + 0xfc)) {
      (**(code **)(*(int *)(this + 0xf4) + 4))(this + 0xf4,this + 0xfc);
      *(float *)(this + 0xfc) = (float)lVar5 + fVar1;
    }
    if (fVar1 == *(float *)(this + 0xf8)) {
      return 1;
    }
    (**(code **)(*(int *)(this + 0xf4) + 4))(this + 0xf4,this + 0xf8);
    *(float *)(this + 0xf8) = fVar1;
    return 1;
  }
  lVar5 = (longdouble)CountdownTimer::Now();
  if ((float)lVar5 < *(float *)(this + 0xfc)) {
    return 1;
  }
  cVar3 = ZombieManager::GetRandomPZSpawnPosition(TheZombieManager,8,10,0,local_34);
  if (cVar3 != '\0') {
    lVar5 = (longdouble)RandomFloat(0,0x43b40000);
    local_24 = (float)lVar5;
    local_28 = 0;
    local_20 = 0;
    pCVar4 = (CBaseEntity *)ZombieManager::SpawnTank(TheZombieManager,local_34,(QAngle *)&local_28);
    if (pCVar4 != (CBaseEntity *)0x0) {
      CDirector::TryOfferingTankBot(TheDirector,pCVar4,true);
      this[0x8b] = (CDirectorScriptedEventManager)0x1;
      goto LAB_008b5a8d;
    }
  }
  Warning("Failed to create tank during custom tank finale phase.\n");
  StopTankMusic();
LAB_008b5a8d:
  *param_1 = *param_1 + -1;
  if (*(float *)(this + 0xfc) != -1.0) {
    (**(code **)(*(int *)(this + 0xf4) + 4))(this + 0xf4,this + 0xfc);
    *(undefined4 *)(this + 0xfc) = 0xbf800000;
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)