CTerrorGameRules::InRoundRestart
0x00503b40 · 86 bytes · __thiscall
_ZN16CTerrorGameRules14InRoundRestartEv
Decompiled
undefined (1 param)
/* CTerrorGameRules::InRoundRestart() */
bool __thiscall CTerrorGameRules::InRoundRestart(CTerrorGameRules *this)
{
char cVar1;
bool bVar2;
cVar1 = CDirector::IsInTransition(TheDirector);
bVar2 = true;
if (cVar1 == '\0') {
cVar1 = CDirector::IsTransitioned(TheDirector);
bVar2 = false;
if (cVar1 != '\0') {
return *(float *)(gpGlobals + 0xc) <= *(float *)(this + 0x244) + 1.0 &&
*(float *)(this + 0x244) + 1.0 != *(float *)(gpGlobals + 0xc);
}
}
return bVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.