L L4D2node

TerrorNavArea::OnRoundRestartPreEntity

0x00972810 · 159 bytes · __thiscall

_ZN13TerrorNavArea23OnRoundRestartPreEntityEv

Decompiled

undefined (1 param)

/* TerrorNavArea::OnRoundRestartPreEntity() */

void __thiscall TerrorNavArea::OnRoundRestartPreEntity(TerrorNavArea *this)

{
  char cVar1;
  uint uVar2;
  
  if (TheDirector[0x28f] != (CDirector)0x0) {
    cVar1 = CDirector::IsInTransition(TheDirector);
    if (cVar1 == '\0') {
      uVar2 = *(uint *)(this + 0x54);
      if ((uVar2 & 0x10000) != 0) {
        UTIL_LogPrintf("OnRoundRestartPreEntity: Area %d removing NAV_TANK_ONLY\n",
                       *(undefined4 *)(this + 0x8c));
        uVar2 = *(uint *)(this + 0x54) & 0xfffeffff;
        *(uint *)(this + 0x54) = uVar2;
      }
      if ((uVar2 & 0x20000) != 0) {
        UTIL_LogPrintf("OnRoundRestartPreEntity: Area %d removing NAV_MOB_ONLY\n",
                       *(undefined4 *)(this + 0x8c));
        *(uint *)(this + 0x54) = *(uint *)(this + 0x54) & 0xfffdffff;
      }
    }
    if ((*(uint *)(this + 300) & 0x40000) != 0) {
      *(uint *)(this + 300) = *(uint *)(this + 300) & 0xfffbffff;
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)