TerrorNavArea::OnRoundRestartPreEntity
0x00972810 · 159 bytes · __thiscall
_ZN13TerrorNavArea23OnRoundRestartPreEntityEv
Decompiled
undefined (1 param)
/* TerrorNavArea::OnRoundRestartPreEntity() */
void __thiscall TerrorNavArea::OnRoundRestartPreEntity(TerrorNavArea *this)
{
char cVar1;
uint uVar2;
if (TheDirector[0x28f] != (CDirector)0x0) {
cVar1 = CDirector::IsInTransition(TheDirector);
if (cVar1 == '\0') {
uVar2 = *(uint *)(this + 0x54);
if ((uVar2 & 0x10000) != 0) {
UTIL_LogPrintf("OnRoundRestartPreEntity: Area %d removing NAV_TANK_ONLY\n",
*(undefined4 *)(this + 0x8c));
uVar2 = *(uint *)(this + 0x54) & 0xfffeffff;
*(uint *)(this + 0x54) = uVar2;
}
if ((uVar2 & 0x20000) != 0) {
UTIL_LogPrintf("OnRoundRestartPreEntity: Area %d removing NAV_MOB_ONLY\n",
*(undefined4 *)(this + 0x8c));
*(uint *)(this + 0x54) = *(uint *)(this + 0x54) & 0xfffdffff;
}
}
if ((*(uint *)(this + 300) & 0x40000) != 0) {
*(uint *)(this + 300) = *(uint *)(this + 300) & 0xfffbffff;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.