CPhysicsPushedEntities::PerformLinearPush
0x00791ef0 · 628 bytes · __thiscall
_ZN22CPhysicsPushedEntities17PerformLinearPushEP11CBaseEntityf
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CPhysicsPushedEntities::PerformLinearPush(CBaseEntity*, float) */
undefined4 __thiscall
CPhysicsPushedEntities::PerformLinearPush
(CPhysicsPushedEntities *this,CBaseEntity *param_1,float param_2)
{
int iVar1;
char cVar2;
undefined4 uVar3;
int iVar4;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_40;
undefined4 local_3c;
int local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
Vector local_28 [24];
local_4c = 0;
local_48 = 0;
if (___atan2f_finite == 0) {
local_38 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_4c,0,0,0,0,"/data/src/game/server/physics_main.cpp",0x3c7,
&PerformLinearPush(CBaseEntity*,float)::tm_fmt,"(%s)%s","Unaccounted",
"CPhysicsPushedEntities::PerformLinearPush");
local_38 = ___atan2f_finite;
}
iVar1 = _DAT_0105db00;
local_40 = local_4c;
local_3c = local_48;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 007920e6 to 00792134 has its CatchHandler @ 0079219c */
iVar4 = ThreadGetCurrentId();
if (iVar1 == iVar4) {
if ((char *)*_DAT_0105d15c != "CPhysicsPushedEntities::PerformLinearPush") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcb2458,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
*(float *)(this + 0x50) = param_2;
uVar3 = *(undefined4 *)(param_1 + 0x150);
*(undefined4 *)(this + 0x10) = 0;
this[0x30] = (CPhysicsPushedEntities)((byte)((uint)uVar3 >> 0x1e) & 1);
/* try { // try from 00791fce to 0079204c has its CatchHandler @ 0079217b */
SetupAllInHierarchy(this,param_1);
local_34 = *(undefined4 *)(param_1 + 0x39c);
local_30 = *(undefined4 *)(param_1 + 0x3a0);
local_2c = *(undefined4 *)(param_1 + 0x3a4);
LinearlyMoveRootEntity(this,param_1,param_2,local_28);
GenerateBlockingEntityListAddBox(this,local_28);
cVar2 = (**(code **)(*(int *)this + 4))(this,local_28);
if (cVar2 == '\0') {
uVar3 = RegisterBlockage(this);
CBaseEntity::SetLocalOrigin(param_1,(Vector *)&local_34);
RestoreEntities(this);
}
else {
/* try { // try from 0079215b to 0079215f has its CatchHandler @ 0079217b */
FinishPush(this,false,(RotatingPushMove_t *)0x0);
uVar3 = 0;
}
iVar1 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar4 = ThreadGetCurrentId();
if (iVar1 == iVar4) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_38 != 0) {
(**(code **)(local_38 + 0x54))(local_38,local_40,local_3c,0,0,0);
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.