_GLOBAL__sub_I_NextBotStop
0x003a9420 · 819 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_NextBotStop(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)NextBotStop,"nb_stop","0",0x6000,"Stop all NextBots");
__cxa_atexit(ConVar::~ConVar,NextBotStop,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)nb_command_command,"nb_command",nb_command,
"Sends a command string to all bots",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,nb_command_command,&__dso_handle);
NextBotCombatCharacter_DataDescInit::g_DataMapHolder =
DataMapInit<NextBotCombatCharacter>((NextBotCombatCharacter *)0x0);
puVar4 = (undefined4 *)g_pServerClassHead;
g_NextBotCombatCharacter_ClassReg._0_4_ = s_NextBotCombatCharacter_00ca8921;
g_NextBotCombatCharacter_ClassReg._4_4_ = DT_NextBot::g_SendTable;
g_NextBotCombatCharacter_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_NextBotCombatCharacter_ClassReg;
g_NextBotCombatCharacter_ClassReg._8_4_ = 0;
}
else {
puVar3 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"NextBotCombatCharacter");
puVar2 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar3 != (undefined4 *)0x0) {
do {
puVar2 = puVar3;
iVar1 = _V_stricmp((char *)*puVar2,"NextBotCombatCharacter");
puVar3 = puVar2;
if (0 < iVar1) goto LAB_003a972e;
puVar3 = (undefined4 *)puVar2[2];
puVar4 = puVar2;
} while ((undefined4 *)puVar2[2] != (undefined4 *)0x0);
puVar3 = (undefined4 *)0x0;
}
LAB_003a972e:
g_NextBotCombatCharacter_ClassReg._8_4_ = puVar3;
puVar4[2] = g_NextBotCombatCharacter_ClassReg;
}
else {
g_pServerClassHead = g_NextBotCombatCharacter_ClassReg;
g_NextBotCombatCharacter_ClassReg._8_4_ = puVar2;
}
}
SendTable::SendTable((SendTable *)DT_NextBot::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_NextBot::g_SendTable,&__dso_handle);
DT_NextBot::g_SendTableInit = ServerClassInit<DT_NextBot::ignored>((ignored *)0x0);
ConCommand::ConCommand
((ConCommand *)nb_delete_all_command,"nb_delete_all",nb_delete_all,
"Delete all non-player NextBot entities.",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,nb_delete_all_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)nb_move_to_cursor_command,"nb_move_to_cursor",nb_move_to_cursor,
"Tell all NextBots to move to the cursor position",0x4000,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,nb_move_to_cursor_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)nb_move_to_position_command,"nb_move_to_position",nb_move_to_position,
"Tell all NextBots to move to the specified absolute position",0x4000,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,nb_move_to_position_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.