CNavMesh::IncreaseDangerNearby
0x0073e4a0 · 626 bytes · __thiscall
_ZN8CNavMesh20IncreaseDangerNearbyEifP8CNavAreaRK6Vectorff
Decompiled
undefined (7 params)
/* CNavMesh::IncreaseDangerNearby(int, float, CNavArea*, Vector const&, float, float) */
void __thiscall
CNavMesh::IncreaseDangerNearby
(CNavMesh *this,int param_1,float param_2,CNavArea *param_3,Vector *param_4,float param_5,
float param_6)
{
int iVar1;
CNavArea *this_00;
int iVar2;
CNavArea *this_01;
int *piVar3;
int iVar4;
int iVar5;
int iVar6;
longdouble lVar7;
float fVar8;
if (param_3 != (CNavArea *)0x0) {
iVar4 = CNavArea::m_masterMarker + 1;
CNavArea::m_masterMarker = 1;
if (iVar4 != 0) {
CNavArea::m_masterMarker = iVar4;
}
CNavArea::ClearSearchLists();
CNavArea::AddToOpenList(param_3);
iVar4 = CNavArea::m_masterMarker;
*(undefined4 *)(param_3 + 0x40) = 0;
*(int *)(param_3 + 0x3c) = iVar4;
fVar8 = param_2;
if ((0.0 < param_6) &&
(lVar7 = (longdouble)CNavArea::GetDanger(param_3,param_1), param_6 < (float)lVar7 + param_2))
{
lVar7 = (longdouble)CNavArea::GetDanger(param_3,param_1);
fVar8 = param_6 - (float)lVar7;
}
CNavArea::IncreaseDanger(param_3,param_1,fVar8);
while (this_00 = CNavArea::m_openList, CNavArea::m_openList = this_00,
this_00 != (CNavArea *)0x0) {
CNavArea::RemoveFromOpenList(this_00);
*(undefined4 *)(this_00 + 0x4c) = 0;
*(undefined4 *)(this_00 + 0x48) = 0;
iVar4 = 0;
do {
piVar3 = *(int **)(this_00 + iVar4 * 4 + 0x58);
iVar1 = *piVar3;
if (0 < iVar1) {
iVar6 = 0;
iVar5 = iVar1;
do {
if (iVar5 < 1) {
LAB_0073e5d3:
this_01 = (CNavArea *)0x0;
}
else {
iVar2 = 0;
if (iVar6 != 0) {
do {
iVar2 = iVar2 + 1;
if (iVar2 == iVar5) goto LAB_0073e5d3;
} while (iVar6 != iVar2);
}
this_01 = (CNavArea *)piVar3[iVar2 * 2 + 1];
}
if ((*(int *)(this_01 + 0x3c) != CNavArea::m_masterMarker) &&
(fVar8 = (*(float *)(param_4 + 4) - *(float *)(this_01 + 0x30)) *
(*(float *)(param_4 + 4) - *(float *)(this_01 + 0x30)) +
(*(float *)param_4 - *(float *)(this_01 + 0x2c)) *
(*(float *)param_4 - *(float *)(this_01 + 0x2c)) +
(*(float *)(param_4 + 8) - *(float *)(this_01 + 0x34)) *
(*(float *)(param_4 + 8) - *(float *)(this_01 + 0x34)),
fVar8 <= param_5 * param_5)) {
fVar8 = SQRT(fVar8);
*(float *)(this_01 + 0x40) = fVar8;
CNavArea::AddToOpenListTail(this_01);
fVar8 = fVar8 * (param_2 / param_5);
*(int *)(this_01 + 0x3c) = CNavArea::m_masterMarker;
if ((0.0 < param_6) &&
(lVar7 = (longdouble)CNavArea::GetDanger(this_01,param_1),
param_6 < (float)lVar7 + fVar8)) {
lVar7 = (longdouble)CNavArea::GetDanger(this_01,param_1);
fVar8 = param_6 - (float)lVar7;
}
CNavArea::IncreaseDanger(this_01,param_1,fVar8);
}
if (iVar6 + 1 == iVar1) break;
iVar6 = iVar6 + 1;
piVar3 = *(int **)(this_00 + iVar4 * 4 + 0x58);
iVar5 = *piVar3;
} while( true );
}
iVar4 = iVar4 + 1;
} while (iVar4 != 4);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.