L L4D2node

CNavArea::IncreaseDanger

0x006fff20 · 85 bytes · __thiscall

_ZN8CNavArea14IncreaseDangerEif

Decompiled

undefined (3 params)

/* CNavArea::IncreaseDanger(int, float) */

void __thiscall CNavArea::IncreaseDanger(CNavArea *this,int param_1,float param_2)

{
  int iVar1;
  int iVar2;
  
  DecayDanger(this);
  iVar1 = gpGlobals;
  iVar2 = param_1 % 2;
  *(float *)(this + iVar2 * 4 + 0xbc) = param_2 + *(float *)(this + iVar2 * 4 + 0xbc);
  *(undefined4 *)(this + iVar2 * 4 + 0xc4) = *(undefined4 *)(iVar1 + 0xc);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)