CNavArea::IncreaseDanger
0x006fff20 · 85 bytes · __thiscall
_ZN8CNavArea14IncreaseDangerEif
Decompiled
undefined (3 params)
/* CNavArea::IncreaseDanger(int, float) */
void __thiscall CNavArea::IncreaseDanger(CNavArea *this,int param_1,float param_2)
{
int iVar1;
int iVar2;
DecayDanger(this);
iVar1 = gpGlobals;
iVar2 = param_1 % 2;
*(float *)(this + iVar2 * 4 + 0xbc) = param_2 + *(float *)(this + iVar2 * 4 + 0xbc);
*(undefined4 *)(this + iVar2 * 4 + 0xc4) = *(undefined4 *)(iVar1 + 0xc);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.