L L4D2node

CNavArea::GetDanger

0x006fff80 · 59 bytes · __thiscall

_ZN8CNavArea9GetDangerEi

Decompiled

undefined (2 params)

/* CNavArea::GetDanger(int) */

longdouble __thiscall CNavArea::GetDanger(CNavArea *this,int param_1)

{
  DecayDanger(this);
  return (longdouble)*(float *)(this + (param_1 % 2) * 4 + 0xbc);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)