L L4D2node

CNavArea::AddToOpenList

0x006fec80 · 128 bytes · __thiscall

_ZN8CNavArea13AddToOpenListEv

Decompiled

undefined (1 param)

/* CNavArea::AddToOpenList() */

void __thiscall CNavArea::AddToOpenList(CNavArea *this)

{
  int iVar1;
  CNavArea *pCVar2;
  CNavArea *pCVar3;
  
  if (*(int *)(this + 0x50) != m_masterMarker) {
    *(int *)(this + 0x50) = m_masterMarker;
    if (m_openList == (CNavArea *)0x0) {
      m_openList = this;
      m_openListTail = this;
      *(undefined4 *)(this + 0x4c) = 0;
      *(undefined4 *)(this + 0x48) = 0;
    }
    else {
      pCVar2 = m_openList;
      do {
        pCVar3 = pCVar2;
        if (*(int *)(this + 0x40) < *(int *)(pCVar3 + 0x40)) {
          iVar1 = *(int *)(pCVar3 + 0x4c);
          *(int *)(this + 0x4c) = iVar1;
          pCVar2 = this;
          if (iVar1 != 0) {
            *(CNavArea **)(iVar1 + 0x48) = this;
            pCVar2 = m_openList;
          }
          m_openList = pCVar2;
          *(CNavArea **)(this + 0x48) = pCVar3;
          *(CNavArea **)(pCVar3 + 0x4c) = this;
          return;
        }
        pCVar2 = *(CNavArea **)(pCVar3 + 0x48);
      } while (*(CNavArea **)(pCVar3 + 0x48) != (CNavArea *)0x0);
      *(CNavArea **)(pCVar3 + 0x48) = this;
      m_openListTail = this;
      *(CNavArea **)(this + 0x4c) = pCVar3;
      *(undefined4 *)(this + 0x48) = 0;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)