CNavArea::AddToOpenListTail
0x006fed10 · 82 bytes · __thiscall
_ZN8CNavArea17AddToOpenListTailEv
Decompiled
undefined (1 param)
/* CNavArea::AddToOpenListTail() */
void __thiscall CNavArea::AddToOpenListTail(CNavArea *this)
{
CNavArea *pCVar1;
if (*(int *)(this + 0x50) != m_masterMarker) {
*(int *)(this + 0x50) = m_masterMarker;
pCVar1 = m_openListTail;
if (m_openList == (CNavArea *)0x0) {
*(undefined4 *)(this + 0x4c) = 0;
*(undefined4 *)(this + 0x48) = 0;
m_openList = this;
m_openListTail = this;
return;
}
m_openListTail = this;
*(CNavArea **)(pCVar1 + 0x48) = this;
*(CNavArea **)(this + 0x4c) = pCVar1;
*(undefined4 *)(this + 0x48) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.