CNavArea::ClearSearchLists
0x006fee30 · 47 bytes · __cdecl
_ZN8CNavArea16ClearSearchListsEv
Decompiled
undefined (0 params)
/* CNavArea::ClearSearchLists() */
void CNavArea::ClearSearchLists(void)
{
int iVar1;
m_openList = 0;
m_openListTail = 0;
iVar1 = 1;
if (m_masterMarker + 1 != 0) {
iVar1 = m_masterMarker + 1;
}
m_masterMarker = iVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.