L L4D2node

CNavArea::ClearSearchLists

0x006fee30 · 47 bytes · __cdecl

_ZN8CNavArea16ClearSearchListsEv

Decompiled

undefined (0 params)

/* CNavArea::ClearSearchLists() */

void CNavArea::ClearSearchLists(void)

{
  int iVar1;
  
  m_openList = 0;
  m_openListTail = 0;
  iVar1 = 1;
  if (m_masterMarker + 1 != 0) {
    iVar1 = m_masterMarker + 1;
  }
  m_masterMarker = iVar1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)