CNavMesh::TestArea
0x00725d50 · 1235 bytes · __thiscall
_ZN8CNavMesh8TestAreaEP8CNavNodeii
Decompiled
undefined (4 params)
/* CNavMesh::TestArea(CNavNode*, int, int) */
bool __thiscall CNavMesh::TestArea(CNavMesh *this,CNavNode *param_1,int param_2,int param_3)
{
float fVar1;
float fVar2;
float fVar3;
CNavNode CVar4;
CNavNode CVar5;
uint uVar6;
char cVar7;
CNavNode CVar8;
int iVar9;
CNavNode *pCVar10;
CNavNode *pCVar11;
CNavNode *pCVar12;
int iVar13;
TestOverlapping *pTVar14;
undefined4 *puVar15;
bool bVar16;
bool bVar17;
bool bVar18;
bool bVar19;
byte bVar20;
float fVar21;
CNavNode *local_74;
int local_58;
CNavNode *local_54;
int local_50;
TestOverlapping local_4c [12];
undefined4 local_40 [3];
undefined4 local_34 [3];
undefined4 local_28 [6];
bVar20 = 0;
fVar1 = *(float *)(param_1 + 0xc);
fVar2 = *(float *)(param_1 + 0x10);
fVar3 = *(float *)(param_1 + 0x14);
CVar4 = param_1[0x7e];
if (param_1[0x7a] != (CNavNode)0x0) {
return false;
}
uVar6 = *(uint *)(param_1 + 0x5c);
fVar21 = *(float *)(param_1 + 8) * fVar3 +
*(float *)param_1 * fVar1 + *(float *)(param_1 + 4) * fVar2;
if (param_3 < 1) {
local_50 = 0;
bVar16 = 1 < param_2;
local_74 = param_1;
}
else {
local_50 = 0;
local_74 = param_1;
do {
pCVar11 = local_74;
if (param_2 < 1) {
iVar13 = 0;
}
else {
bVar16 = local_50 == 0;
bVar17 = param_3 + -1 != local_50;
iVar13 = 0;
do {
bVar18 = iVar13 != 0;
if ((bVar18) || (!bVar16)) {
bVar19 = param_2 + -1 != iVar13;
if ((!bVar19) && (bVar16)) {
LAB_00725f40:
CVar8 = (CNavNode)0x1;
if (pCVar11[0x7e] == (CNavNode)0x0) {
CVar8 = pCVar11[0x7f];
}
if (pCVar11[0x7a] != (CNavNode)0x0) {
return false;
}
CVar5 = pCVar11[0x7b];
goto joined_r0x00725f59;
}
if ((!bVar18) && (!bVar17)) {
LAB_00725f05:
CVar8 = (CNavNode)0x1;
if (pCVar11[0x7e] == (CNavNode)0x0) {
CVar8 = pCVar11[0x7d];
}
if (pCVar11[0x7a] != (CNavNode)0x0) {
return false;
}
CVar5 = pCVar11[0x79];
goto joined_r0x00725f59;
}
if ((bVar19) || (bVar17)) {
if (bVar16) goto LAB_00725f40;
if (((bVar17) && (bVar19)) && (!bVar18)) goto LAB_00725f05;
}
if (pCVar11[0x7a] != (CNavNode)0x0) {
return false;
}
if (pCVar11[0x7b] != (CNavNode)0x0) {
return false;
}
if (pCVar11[0x79] != (CNavNode)0x0) {
return false;
}
if (pCVar11[0x78] != (CNavNode)0x0) {
return false;
}
CVar8 = (CNavNode)((byte)*(undefined4 *)(pCVar11 + 0x5c) & 1);
}
else {
CVar5 = pCVar11[0x7a];
CVar8 = pCVar11[0x7e];
joined_r0x00725f59:
if (CVar5 != (CNavNode)0x0) {
return false;
}
}
if (CVar4 != CVar8) {
return false;
}
if ((*(uint *)(pCVar11 + 0x5c) & 0xfffffffe) != (uVar6 & 0xfffffffe)) {
return false;
}
if (pCVar11[0x70] != (CNavNode)0x0) {
return false;
}
iVar9 = CNavNode::IsClosedCell(pCVar11);
if (iVar9 == 0) {
return false;
}
cVar7 = CheckObstacles(this,pCVar11,param_2,param_3,iVar13,local_50);
if (cVar7 == '\0') {
return false;
}
pCVar11 = *(CNavNode **)(pCVar11 + 0x1c);
if (pCVar11 == (CNavNode *)0x0) {
return false;
}
if (((1 < param_3) || (1 < param_2)) &&
(5.0 < ABS((fVar2 * *(float *)(pCVar11 + 4) + fVar1 * *(float *)pCVar11 +
fVar3 * *(float *)(pCVar11 + 8)) - fVar21))) {
return false;
}
iVar13 = iVar13 + 1;
} while (iVar13 != param_2);
}
cVar7 = CheckObstacles(this,pCVar11,param_2,param_3,iVar13,local_50);
if (cVar7 == '\0') {
return false;
}
local_74 = *(CNavNode **)(local_74 + 0x20);
if (local_74 == (CNavNode *)0x0) {
return false;
}
bVar16 = 1 < param_2 || 1 < param_3;
if ((1 < param_2 || 1 < param_3) &&
(5.0 < ABS((fVar2 * *(float *)(local_74 + 4) + fVar1 * *(float *)local_74 +
fVar3 * *(float *)(local_74 + 8)) - fVar21))) {
return false;
}
local_50 = local_50 + 1;
} while (local_50 != param_3);
}
if (bVar16) {
iVar13 = 0;
if (0 < param_2) {
do {
cVar7 = CheckObstacles(this,local_74,param_2,param_3,iVar13,local_50);
if (cVar7 == '\0') {
return false;
}
local_74 = *(CNavNode **)(local_74 + 0x1c);
if (local_74 == (CNavNode *)0x0) {
return false;
}
if (5.0 < ABS((fVar2 * *(float *)(local_74 + 4) + fVar1 * *(float *)local_74 +
fVar3 * *(float *)(local_74 + 8)) - fVar21)) {
return false;
}
iVar13 = iVar13 + 1;
} while (iVar13 != param_2);
}
cVar7 = CheckObstacles(this,local_74,param_2,param_3,iVar13,local_50);
if (cVar7 == '\0') {
return false;
}
}
pCVar11 = param_1;
if (param_3 < 1) {
if (*(int *)(this + 0x528) == 2) goto LAB_007261cf;
}
else {
local_58 = 0;
local_54 = param_1;
do {
iVar13 = 0;
pCVar10 = local_54;
if (0 < param_2) {
do {
if ((CVar4 != (CNavNode)0x0) && (cVar7 = TestForValidCrouchArea(pCVar10), cVar7 == '\0'))
{
return false;
}
iVar13 = iVar13 + 1;
pCVar10 = *(CNavNode **)(pCVar10 + 0x1c);
} while (iVar13 != param_2);
}
local_58 = local_58 + 1;
local_54 = *(CNavNode **)(local_54 + 0x20);
} while (local_58 != param_3);
if (*(int *)(this + 0x528) == 2) {
iVar13 = 0;
do {
iVar13 = iVar13 + 1;
pCVar11 = *(CNavNode **)(pCVar11 + 0x20);
} while (iVar13 != param_3);
LAB_007261cf:
pCVar10 = param_1;
if (0 < param_2) {
iVar13 = 0;
do {
iVar13 = iVar13 + 1;
pCVar10 = *(CNavNode **)(pCVar10 + 0x1c);
} while (iVar13 != param_2);
}
pCVar12 = pCVar10;
if (0 < param_3) {
iVar13 = 0;
do {
iVar13 = iVar13 + 1;
pCVar12 = *(CNavNode **)(pCVar12 + 0x20);
} while (iVar13 != param_3);
}
pTVar14 = local_4c;
for (iVar13 = 3; iVar13 != 0; iVar13 = iVar13 + -1) {
*(undefined4 *)pTVar14 = *(undefined4 *)param_1;
param_1 = param_1 + (uint)bVar20 * -8 + 4;
pTVar14 = pTVar14 + ((uint)bVar20 * -2 + 1) * 4;
}
puVar15 = local_40;
for (iVar13 = 3; iVar13 != 0; iVar13 = iVar13 + -1) {
*puVar15 = *(undefined4 *)pCVar10;
pCVar10 = pCVar10 + (uint)bVar20 * -8 + 4;
puVar15 = puVar15 + (uint)bVar20 * -2 + 1;
}
puVar15 = local_34;
for (iVar13 = 3; iVar13 != 0; iVar13 = iVar13 + -1) {
*puVar15 = *(undefined4 *)pCVar11;
pCVar11 = pCVar11 + (uint)bVar20 * -8 + 4;
puVar15 = puVar15 + (uint)bVar20 * -2 + 1;
}
puVar15 = local_28;
for (iVar13 = 3; iVar13 != 0; iVar13 = iVar13 + -1) {
*puVar15 = *(undefined4 *)pCVar12;
pCVar12 = pCVar12 + (uint)bVar20 * -8 + 4;
puVar15 = puVar15 + (uint)bVar20 * -2 + 1;
}
cVar7 = TestOverlapping::OverlapsExistingArea(local_4c);
return cVar7 == '\0';
}
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.