L L4D2node

CNavMesh::FixConnections

0x0072ce50 · 1265 bytes · __cdecl

_ZN8CNavMesh14FixConnectionsEv

Decompiled

undefined (0 params)

/* CNavMesh::FixConnections() */

void CNavMesh::FixConnections(void)

{
  CNavArea *pCVar1;
  float fVar2;
  char cVar3;
  int *piVar4;
  CNavNode *pCVar5;
  CNavNode *pCVar6;
  undefined4 uVar7;
  int *piVar8;
  int iVar9;
  int iVar10;
  int iVar11;
  bool bVar12;
  longdouble lVar13;
  float fVar14;
  int local_78;
  undefined4 local_70;
  int local_6c;
  undefined4 local_68;
  int local_64;
  undefined4 local_60;
  CNavArea *local_50;
  undefined1 local_4c [4];
  undefined4 local_48;
  undefined4 local_44;
  float local_40;
  CNavArea *local_3c;
  undefined4 local_38;
  float local_34;
  int local_30 [8];
  
  if (0 < DAT_00fe6000) {
    local_78 = 0;
    do {
      pCVar1 = *(CNavArea **)(TheNavAreas + local_78 * 4);
      if ((((byte)pCVar1[0x55] & 0x10) != 0) && (cVar3 = CNavArea::HasNodes(pCVar1), cVar3 != '\0'))
      {
        iVar10 = 0;
        do {
          if (iVar10 == 2) {
            fVar14 = *(float *)(pCVar1 + 0x28);
            local_68 = 3;
LAB_0072cf04:
            fVar14 = fVar14 - *(float *)(pCVar1 + 0x18);
            local_70 = 2;
          }
          else {
            if (iVar10 == 3) {
              local_70 = 3;
              fVar14 = *(float *)(pCVar1 + 0xc) - *(float *)(pCVar1 + 0x28);
            }
            else {
              if (iVar10 == 1) {
                fVar14 = *(float *)(pCVar1 + 0x24);
                local_68 = 1;
                goto LAB_0072cf04;
              }
              local_70 = 1;
              fVar14 = *(float *)(pCVar1 + 0xc) - *(float *)(pCVar1 + 0x24);
            }
            local_68 = 0;
          }
          if (18.0 <= ABS(fVar14)) {
            local_30[0] = 0;
            local_30[1] = 0;
            local_30[2] = 0;
            local_30[3] = 0;
            local_30[4] = 0;
            piVar4 = *(int **)(pCVar1 + iVar10 * 4 + 0x58);
            if (0 < *piVar4) {
              iVar11 = 0;
              do {
                while( true ) {
                  local_50 = (CNavArea *)piVar4[iVar11 * 2 + 1];
                    /* try { // try from 0072cf79 to 0072d16f has its CatchHandler @ 0072d1d2 */
                  cVar3 = CNavArea::HasNodes(local_50);
                  if (cVar3 != '\0') break;
LAB_0072cf60:
                  piVar4 = *(int **)(pCVar1 + iVar10 * 4 + 0x58);
                  iVar11 = iVar11 + 1;
                  if (*piVar4 <= iVar11) goto LAB_0072d155;
                }
                CNavArea::ComputePortal(pCVar1,local_50,iVar10,&local_48,local_4c);
                CNavArea::GetClosestPointOnArea(local_50,(Vector *)&local_48,(Vector *)&local_3c);
                pCVar5 = (CNavNode *)CNavArea::FindClosestNode(pCVar1,&local_48,iVar10);
                iVar9 = (&CSWTCH_1514)[iVar10];
                pCVar6 = (CNavNode *)CNavArea::FindClosestNode(local_50,&local_3c,iVar9);
                local_48 = *(undefined4 *)pCVar5;
                local_44 = *(undefined4 *)(pCVar5 + 4);
                local_40 = *(float *)(pCVar5 + 8);
                local_3c = *(CNavArea **)pCVar6;
                local_38 = *(undefined4 *)(pCVar6 + 4);
                local_34 = *(float *)(pCVar6 + 8);
                if (iVar9 == 1) {
                  local_60 = 2;
                  local_64 = 1;
                  iVar9 = local_64;
                }
                else {
                  if (iVar9 < 2) {
                    bVar12 = iVar9 == 0;
                    uVar7 = 1;
                  }
                  else {
                    if (iVar9 == 2) {
                      local_60 = 2;
                      local_64 = 3;
                      iVar9 = local_64;
                      goto LAB_0072d069;
                    }
                    bVar12 = iVar9 == 3;
                    uVar7 = 3;
                  }
                  if (!bVar12) {
                    uVar7 = local_60;
                  }
                  iVar9 = 0;
                  local_60 = uVar7;
                  if (!bVar12) {
                    iVar9 = local_64;
                  }
                }
LAB_0072d069:
                local_64 = iVar9;
                lVar13 = (longdouble)CNavNode::GetGroundHeightAboveNode(pCVar5,local_68);
                if (((((float)lVar13 <= 18.0) &&
                     (lVar13 = (longdouble)CNavNode::GetGroundHeightAboveNode(pCVar5,local_70),
                     fVar14 = local_34, (float)lVar13 <= 18.0)) &&
                    (lVar13 = (longdouble)CNavNode::GetGroundHeightAboveNode(pCVar6,local_64),
                    fVar2 = local_34, (float)lVar13 + fVar14 <= local_40 + 18.0)) &&
                   (lVar13 = (longdouble)CNavNode::GetGroundHeightAboveNode(pCVar6,local_60),
                   (float)lVar13 + fVar2 <= local_40 + 18.0)) goto LAB_0072cf60;
                CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
                          ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)local_30,local_30[3],
                           &local_50);
                piVar4 = *(int **)(pCVar1 + iVar10 * 4 + 0x58);
                iVar11 = iVar11 + 1;
              } while (iVar11 < *piVar4);
LAB_0072d155:
              iVar11 = 0;
              if (0 < local_30[3]) {
                do {
                  CNavArea::Disconnect(pCVar1,*(CNavArea **)(local_30[0] + iVar11 * 4));
                  iVar11 = iVar11 + 1;
                } while (iVar11 < local_30[3]);
              }
            }
            local_30[3] = 0;
            CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)local_30);
            local_30[4] = local_30[0];
            CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)local_30);
          }
          iVar10 = iVar10 + 1;
        } while (iVar10 != 4);
      }
      local_78 = local_78 + 1;
    } while (local_78 < DAT_00fe6000);
    if (0 < DAT_00fe6000) {
      local_6c = 0;
      do {
        iVar10 = 0;
        pCVar1 = *(CNavArea **)(TheNavAreas + local_6c * 4);
        local_30[0] = 0;
        local_30[1] = 0;
        local_30[2] = 0;
        local_30[3] = 0;
        local_30[4] = 0;
        do {
          piVar4 = *(int **)(pCVar1 + iVar10 * 4 + 0x58);
          local_64 = 0;
          if (0 < *piVar4) {
            do {
              iVar9 = 0;
              iVar11 = (iVar10 + 0x14) * 4 + piVar4[local_64 * 2 + 1];
              piVar8 = *(int **)(iVar11 + 8);
              if (0 < *piVar8) {
                do {
                  local_3c = (CNavArea *)piVar8[iVar9 * 2 + 1];
                  cVar3 = CNavArea::IsConnected(pCVar1,local_3c,iVar10);
                  if (cVar3 != '\0') {
                    CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
                              ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)local_30,
                               local_30[3],&local_3c);
                  }
                  iVar9 = iVar9 + 1;
                  piVar8 = *(int **)(iVar11 + 8);
                } while (iVar9 < *piVar8);
                piVar4 = *(int **)(pCVar1 + iVar10 * 4 + 0x58);
              }
              local_64 = local_64 + 1;
            } while (local_64 < *piVar4);
          }
          iVar10 = iVar10 + 1;
        } while (iVar10 != 4);
        iVar10 = 0;
        if (0 < local_30[3]) {
          do {
                    /* try { // try from 0072d235 to 0072d343 has its CatchHandler @ 0072d346 */
            CNavArea::Disconnect(pCVar1,*(CNavArea **)(local_30[0] + iVar10 * 4));
            iVar10 = iVar10 + 1;
          } while (iVar10 < local_30[3]);
        }
        local_30[3] = 0;
        CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)local_30);
        local_30[4] = local_30[0];
        CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)local_30);
        local_6c = local_6c + 1;
      } while (local_6c < DAT_00fe6000);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)