CNavNode::GetGroundHeightAboveNode
0x007460b0 · 86 bytes · __thiscall
_ZNK8CNavNode24GetGroundHeightAboveNodeE13NavCornerType
Decompiled
undefined (2 params)
/* CNavNode::GetGroundHeightAboveNode(NavCornerType) const */
longdouble __thiscall CNavNode::GetGroundHeightAboveNode(CNavNode *this,uint param_2)
{
float fVar1;
if (3 < param_2) {
fVar1 = *(float *)(this + 0x80);
if (fVar1 <= 0.0) {
fVar1 = 0.0;
}
if (fVar1 <= *(float *)(this + 0x84)) {
fVar1 = *(float *)(this + 0x84);
}
if (fVar1 <= *(float *)(this + 0x88)) {
fVar1 = *(float *)(this + 0x88);
}
if (fVar1 <= *(float *)(this + 0x8c)) {
fVar1 = *(float *)(this + 0x8c);
}
return (longdouble)fVar1;
}
return (longdouble)*(float *)(this + param_2 * 4 + 0x80);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.