L L4D2node

CNavArea::MergeAdjacentConnections

0x006fd120 · 459 bytes · __thiscall

_ZN8CNavArea24MergeAdjacentConnectionsEPS_

Decompiled

undefined (2 params)

/* CNavArea::MergeAdjacentConnections(CNavArea*) */

void __thiscall CNavArea::MergeAdjacentConnections(CNavArea *this,CNavArea *param_1)

{
  CNavArea *pCVar1;
  int iVar2;
  int *piVar3;
  int iVar4;
  int iVar5;
  int local_20;
  
  iVar5 = 0;
  do {
    piVar3 = *(int **)(param_1 + iVar5 * 4 + 0x58);
    if (0 < *piVar3) {
      iVar4 = 0;
      do {
        pCVar1 = (CNavArea *)piVar3[iVar4 * 2 + 1];
        if ((param_1 != pCVar1) && (this != pCVar1)) {
          ConnectTo(this,pCVar1,iVar5);
          piVar3 = *(int **)(param_1 + iVar5 * 4 + 0x58);
        }
        iVar4 = iVar4 + 1;
      } while (iVar4 < *piVar3);
    }
    iVar5 = iVar5 + 1;
  } while (iVar5 != 4);
  Disconnect(this,param_1);
  if (0 < DAT_00fe6000) {
    local_20 = 0;
    do {
      while ((pCVar1 = *(CNavArea **)(TheNavAreas + local_20 * 4), pCVar1 == param_1 ||
             (pCVar1 == this))) {
        local_20 = local_20 + 1;
        if (DAT_00fe6000 <= local_20) goto LAB_006fd208;
      }
      iVar5 = 0;
      do {
        while( true ) {
          piVar3 = *(int **)(pCVar1 + iVar5 * 4 + 0x58);
          if (0 < *piVar3) break;
LAB_006fd1f1:
          iVar5 = iVar5 + 1;
          if (iVar5 == 4) goto LAB_006fd1f9;
        }
        if (param_1 != (CNavArea *)piVar3[1]) {
          iVar4 = 0;
          do {
            iVar4 = iVar4 + 1;
            if (iVar4 == *piVar3) goto LAB_006fd1f1;
          } while (param_1 != (CNavArea *)piVar3[iVar4 * 2 + 1]);
        }
        Disconnect(pCVar1,param_1);
        Disconnect(pCVar1,this);
        iVar4 = iVar5 + 1;
        ConnectTo(pCVar1,this,iVar5);
        iVar5 = iVar4;
      } while (iVar4 != 4);
LAB_006fd1f9:
      local_20 = local_20 + 1;
    } while (local_20 < DAT_00fe6000);
  }
LAB_006fd208:
  iVar5 = 0;
  do {
    piVar3 = *(int **)(param_1 + iVar5 * 4 + 0x68);
    if (0 < *piVar3) {
      iVar4 = 0;
      do {
        iVar2 = iVar4 + 1;
        iVar4 = iVar4 + 1;
        ConnectTo(this,(CNavLadder *)piVar3[iVar2]);
        piVar3 = *(int **)(param_1 + iVar5 * 4 + 0x68);
      } while (iVar4 < *piVar3);
    }
    iVar4 = TheNavMesh;
    iVar5 = iVar5 + 1;
  } while (iVar5 != 2);
  iVar5 = 0;
  if (0 < *(int *)(TheNavMesh + 0x51c)) {
    do {
      while( true ) {
        iVar2 = *(int *)(*(int *)(iVar4 + 0x510) + iVar5 * 4);
        if (param_1 == *(CNavArea **)(iVar2 + 0x24)) {
          *(CNavArea **)(iVar2 + 0x24) = this;
        }
        if (param_1 == *(CNavArea **)(iVar2 + 0x2c)) {
          *(CNavArea **)(iVar2 + 0x2c) = this;
        }
        if (param_1 == *(CNavArea **)(iVar2 + 0x28)) {
          *(CNavArea **)(iVar2 + 0x28) = this;
        }
        if (param_1 == *(CNavArea **)(iVar2 + 0x30)) {
          *(CNavArea **)(iVar2 + 0x30) = this;
        }
        if (param_1 != *(CNavArea **)(iVar2 + 0x34)) break;
        *(CNavArea **)(iVar2 + 0x34) = this;
        iVar5 = iVar5 + 1;
        if (*(int *)(iVar4 + 0x51c) <= iVar5) {
          return;
        }
      }
      iVar5 = iVar5 + 1;
    } while (iVar5 < *(int *)(iVar4 + 0x51c));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)