CNavArea::AddIncomingConnection
0x006fba60 · 350 bytes · __thiscall
_ZN8CNavArea21AddIncomingConnectionEPS_10NavDirType
Decompiled
undefined (3 params)
/* CNavArea::AddIncomingConnection(CNavArea*, NavDirType) */
void __thiscall CNavArea::AddIncomingConnection(CNavArea *this,int param_1,int param_3)
{
size_t __size;
int *piVar1;
int iVar2;
int iVar3;
void *pvVar4;
undefined4 *puVar5;
float fVar6;
float fVar7;
float fVar8;
param_3 = param_3 * 4;
piVar1 = *(int **)(this + param_3 + 0x114);
iVar2 = *piVar1;
if (iVar2 < 1) {
LAB_006fbaa1:
fVar8 = *(float *)(param_1 + 0x30) - *(float *)(this + 0x30);
fVar6 = *(float *)(param_1 + 0x34) - *(float *)(this + 0x34);
fVar7 = *(float *)(param_1 + 0x2c) - *(float *)(this + 0x2c);
if (CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()::
staticData == '\0') {
iVar3 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
if (iVar3 != 0) {
__cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
}
}
if (piVar1 == &CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData) {
puVar5 = malloc((iVar2 + 1) * 8 + 4);
*(undefined4 **)(this + param_3 + 0x114) = puVar5;
*puVar5 = 0;
pvVar4 = *(void **)(this + param_3 + 0x114);
}
else {
__size = (iVar2 + 1) * 8 + 4;
iVar3 = malloc_usable_size(*(undefined4 *)(this + param_3 + 0x114));
if (iVar3 < (int)__size) {
pvVar4 = realloc(*(void **)(this + param_3 + 0x114),__size);
*(void **)(this + param_3 + 0x114) = pvVar4;
}
else {
pvVar4 = *(void **)(this + param_3 + 0x114);
}
}
*(int *)((int)pvVar4 + iVar2 * 8 + 4) = param_1;
*(float *)((int)pvVar4 + iVar2 * 8 + 8) = SQRT(fVar6 * fVar6 + fVar8 * fVar8 + fVar7 * fVar7);
**(int **)(this + param_3 + 0x114) = **(int **)(this + param_3 + 0x114) + 1;
}
else if (param_1 != piVar1[1]) {
iVar3 = 0;
do {
iVar3 = iVar3 + 1;
if (iVar3 == iVar2) goto LAB_006fbaa1;
} while (param_1 != piVar1[iVar3 * 2 + 1]);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.