CNavArea::IsAbleToMergeWith
0x00724fe0 · 72 bytes · __thiscall
_ZNK8CNavArea17IsAbleToMergeWithEPS_
Decompiled
undefined (2 params)
/* CNavArea::IsAbleToMergeWith(CNavArea*) const */
uint __thiscall CNavArea::IsAbleToMergeWith(CNavArea *this,CNavArea *param_1)
{
uint uVar1;
uVar1 = HasNodes(this);
if (((char)uVar1 != '\0') && (uVar1 = 0, ((byte)this[0x55] & 0x20) == 0)) {
uVar1 = HasNodes(param_1);
if ((char)uVar1 != '\0') {
return (*(uint *)(param_1 + 0x54) >> 0xd ^ 1) & 1;
}
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.