PrecachePointTemplates
0x007df5d0 · 118 bytes · unknown
_Z22PrecachePointTemplatesv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* PrecachePointTemplates() */
void PrecachePointTemplates(void)
{
uint uVar1;
int *piVar2;
undefined4 uVar3;
undefined *puVar4;
int iVar5;
uVar3 = g_PointTemplatePrecacher._24_4_;
iVar5 = 0;
if (0 < (int)g_PointTemplatePrecacher._24_4_) {
do {
while ((((uVar1 = *(uint *)(g_PointTemplatePrecacher._12_4_ + iVar5 * 4), uVar1 != 0xffffffff
&& (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar4 != (undefined *)0xfffffffc)) && (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
(piVar2 = *(int **)(puVar4 + 4), piVar2 != (int *)0x0))) {
iVar5 = iVar5 + 1;
(**(code **)(*piVar2 + 0x328))(piVar2);
if (iVar5 == uVar3) {
g_PointTemplatePrecacher._24_4_ = 0;
return;
}
}
iVar5 = iVar5 + 1;
} while (iVar5 != uVar3);
}
g_PointTemplatePrecacher._24_4_ = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.