L L4D2node

CRagdollLowViolenceManager::SetLowViolence

0x004a2ba0 · 234 bytes · __thiscall

_ZN26CRagdollLowViolenceManager14SetLowViolenceEPKc

Decompiled

undefined (2 params)

/* CRagdollLowViolenceManager::SetLowViolence(char const*) */

void __thiscall
CRagdollLowViolenceManager::SetLowViolence(CRagdollLowViolenceManager *this,char *param_1)

{
  CRagdollLowViolenceManager CVar1;
  char cVar2;
  int iVar3;
  
  CVar1 = (CRagdollLowViolenceManager)UTIL_IsLowViolence();
  *this = CVar1;
  if ((g_pGameRules != (int *)0x0) &&
     (cVar2 = (**(code **)(*g_pGameRules + 0x88))(g_pGameRules), cVar2 != '\0')) {
    *this = (CRagdollLowViolenceManager)0x0;
  }
  if (*(int *)(hl2_episodic._28_4_ + 0x30) == 0) {
    iVar3 = _V_stricmp(param_1,"d3_citadel_03");
    if (((iVar3 == 0) || (iVar3 = _V_stricmp(param_1,"d3_citadel_04"), iVar3 == 0)) ||
       (iVar3 = _V_stricmp(param_1,"d3_citadel_05"), iVar3 == 0)) goto LAB_004a2bf1;
    iVar3 = _V_stricmp(param_1,"d3_breen_01");
  }
  else {
    iVar3 = _V_stricmp(param_1,"ep1_citadel_02");
    if ((iVar3 == 0) || (iVar3 = _V_stricmp(param_1,"ep1_citadel_02b"), iVar3 == 0))
    goto LAB_004a2bf1;
    iVar3 = _V_stricmp(param_1,"ep1_citadel_03");
  }
  if (iVar3 != 0) {
    return;
  }
LAB_004a2bf1:
  *this = (CRagdollLowViolenceManager)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)