CRagdollLowViolenceManager::SetLowViolence
0x004a2ba0 · 234 bytes · __thiscall
_ZN26CRagdollLowViolenceManager14SetLowViolenceEPKc
Decompiled
undefined (2 params)
/* CRagdollLowViolenceManager::SetLowViolence(char const*) */
void __thiscall
CRagdollLowViolenceManager::SetLowViolence(CRagdollLowViolenceManager *this,char *param_1)
{
CRagdollLowViolenceManager CVar1;
char cVar2;
int iVar3;
CVar1 = (CRagdollLowViolenceManager)UTIL_IsLowViolence();
*this = CVar1;
if ((g_pGameRules != (int *)0x0) &&
(cVar2 = (**(code **)(*g_pGameRules + 0x88))(g_pGameRules), cVar2 != '\0')) {
*this = (CRagdollLowViolenceManager)0x0;
}
if (*(int *)(hl2_episodic._28_4_ + 0x30) == 0) {
iVar3 = _V_stricmp(param_1,"d3_citadel_03");
if (((iVar3 == 0) || (iVar3 = _V_stricmp(param_1,"d3_citadel_04"), iVar3 == 0)) ||
(iVar3 = _V_stricmp(param_1,"d3_citadel_05"), iVar3 == 0)) goto LAB_004a2bf1;
iVar3 = _V_stricmp(param_1,"d3_breen_01");
}
else {
iVar3 = _V_stricmp(param_1,"ep1_citadel_02");
if ((iVar3 == 0) || (iVar3 = _V_stricmp(param_1,"ep1_citadel_02b"), iVar3 == 0))
goto LAB_004a2bf1;
iVar3 = _V_stricmp(param_1,"ep1_citadel_03");
}
if (iVar3 != 0) {
return;
}
LAB_004a2bf1:
*this = (CRagdollLowViolenceManager)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.