L L4D2node

CBreakable::DamageSound

0x006b3a10 · 804 bytes · __thiscall

_ZN10CBreakable11DamageSoundEv

Decompiled

undefined (1 param)

/* CBreakable::DamageSound() */

void __thiscall CBreakable::DamageSound(CBreakable *this)

{
  char cVar1;
  int iVar2;
  undefined1 *puVar3;
  int iVar4;
  uint uVar5;
  int in_GS_OFFSET;
  longdouble lVar6;
  undefined **local_12c [8];
  undefined4 local_10c;
  undefined1 *local_108;
  float local_104;
  undefined4 local_100;
  undefined4 local_fc;
  int local_f8;
  undefined4 local_f4;
  undefined4 local_f0;
  undefined4 local_ec;
  undefined1 local_e8;
  undefined1 local_e7;
  undefined1 local_e6;
  undefined4 local_e4;
  undefined4 local_e0;
  undefined4 local_dc;
  undefined4 local_d8;
  undefined4 local_d4;
  undefined4 local_d0;
  undefined2 local_cc;
  undefined4 local_c8;
  undefined4 local_c4;
  undefined4 local_c0;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  undefined1 local_b0;
  undefined4 local_ac;
  undefined1 local_a8 [128];
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  iVar4 = 100;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uVar5 = *(uint *)(this + 0x44c);
  iVar2 = (**(code **)(*random_valve + 8))();
  if (iVar2 == 0) {
    iVar4 = (**(code **)(*random_valve + 8))();
    iVar4 = iVar4 + 0x5f;
  }
  lVar6 = (longdouble)(**(code **)(*random_valve + 4))();
  if (uVar5 == 6) {
    iVar2 = (**(code **)(*random_valve + 8))();
    uVar5 = (-(uint)(iVar2 == 0) & 4) + 2;
  }
  else {
    puVar3 = &stack0xfffffec4;
    if (8 < uVar5) goto LAB_006b3a87;
  }
  puVar3 = &stack0xfffffec4;
  if (*(char **)(CSWTCH_2000 + uVar5 * 4) != (char *)0x0) {
    local_c8 = 0;
    local_c4 = 0x3f800000;
    local_c0 = 100;
    local_bc = 100;
    local_b8 = 100;
    local_b4 = 0x4b;
    local_a8[0] = 0;
    local_b0 = 0;
    local_ac = 0;
    local_28 = 0;
    local_24 = 0;
    cVar1 = CBaseEntity::GetParametersForSound
                      (*(char **)(CSWTCH_2000 + uVar5 * 4),(CSoundParameters *)&local_c8,(char *)0x0
                      );
    puVar3 = &stack0xfffffec4;
    if (cVar1 != '\0') {
      (**(code **)(*(int *)this + 0x28c))();
      CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_12c);
      local_12c[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 006b3b94 to 006b3b98 has its CatchHandler @ 006b3d6a */
      CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_12c,(Vector *)&local_10c);
      local_12c[0] = &PTR__CPASAttenuationFilter_00c08ec8;
                    /* try { // try from 006b3bb2 to 006b3bd4 has its CatchHandler @ 006b3d3c */
      (**(code **)(*(int *)this + 0x28c))();
      puVar3 = &stack0xfffffebc;
      CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_12c,(Vector *)&local_10c,0.8);
      local_cc = 0xffff;
      local_fc = 0;
      local_f4 = 0;
      local_f0 = 0;
      local_10c = local_c8;
      local_108 = local_a8;
      local_ec = 0;
      local_e8 = 1;
      local_e7 = 0;
      local_100 = local_b4;
      local_e6 = 0;
      local_e4 = 0xffffffff;
      local_e0 = 0;
      local_dc = 0;
      local_d8 = 0;
      local_d4 = 0;
      local_d0 = 0;
      if (*(int *)(this + 0x30) == 0) {
        iVar2 = 0;
      }
      else {
        iVar2 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      local_104 = (float)lVar6;
      local_f8 = iVar4;
                    /* try { // try from 006b3cbc to 006b3cc0 has its CatchHandler @ 006b3d58 */
      CBaseEntity::EmitSound((IRecipientFilter *)local_12c,iVar2,(EmitSound_t *)&local_10c);
      local_d4 = 0;
      CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_e0);
      local_d0 = local_e0;
      CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_e0);
      local_12c[0] = &PTR__CPASFilter_00bfaf28;
      CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_12c);
    }
  }
LAB_006b3a87:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  *(undefined1 **)(puVar3 + -4) = &LAB_006b3d3c;
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)