L L4D2node

UTIL_DecalTrace

0x005810c0 · 31 bytes · __cdecl

_Z15UTIL_DecalTraceP10CGameTracePKc

Decompiled

undefined (2 params)

/* UTIL_DecalTrace(CGameTrace*, char const*) */

void UTIL_DecalTrace(CGameTrace *param_1,char *param_2)

{
  if (*(float *)(param_1 + 0x2c) != 1.0) {
    UTIL_DecalTrace(param_1,param_2);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)