ClientPutInServer
0x0096e640 · 147 bytes · __cdecl
_Z17ClientPutInServerP7edict_tPKc
Decompiled
undefined (2 params)
/* ClientPutInServer(edict_t*, char const*) */
void ClientPutInServer(edict_t *param_1,char *param_2)
{
int *piVar1;
char cVar2;
edict_t *peVar3;
CBasePlayer *pCVar4;
peVar3 = param_1;
if ((((param_1 != (edict_t *)0x0) ||
((peVar3 = *(edict_t **)(gpGlobals + 0x58), peVar3 != (edict_t *)0x0 &&
(((byte)*peVar3 & 2) == 0)))) && (piVar1 = *(int **)(peVar3 + 0xc), piVar1 != (int *)0x0))
&& ((pCVar4 = (CBasePlayer *)(**(code **)(*piVar1 + 0x18))(piVar1),
pCVar4 != (CBasePlayer *)0x0 &&
(cVar2 = (**(code **)(*(int *)pCVar4 + 0x16c))(pCVar4), cVar2 != '\0')))) {
Warning("Second ClientPutInServer for %s\n",param_2);
CBasePlayer::SetPlayerName(pCVar4,param_2);
return;
}
pCVar4 = (CBasePlayer *)CTerrorPlayer::CreatePlayer("player",param_1);
CBasePlayer::SetPlayerName(pCVar4,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.