L L4D2node

CEntityTouchManager::FrameUpdatePostEntityThink

0x0067d870 · 577 bytes · __thiscall

_ZN19CEntityTouchManager26FrameUpdatePostEntityThinkEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CEntityTouchManager::FrameUpdatePostEntityThink() */

void __thiscall CEntityTouchManager::FrameUpdatePostEntityThink(CEntityTouchManager *this)

{
  int iVar1;
  undefined4 uVar2;
  int iVar3;
  code *pcVar4;
  char cVar5;
  int iVar6;
  int iVar7;
  int *piVar8;
  int in_GS_OFFSET;
  undefined4 uStackY_70;
  int local_30 [4];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_30[0] = 0;
  if (___atan2f_finite == 0) {
    local_30[3] = 0;
  }
  else {
    uStackY_70 = 0x67d8ff;
    (**(code **)(___atan2f_finite + 0x50))();
    local_30[3] = ___atan2f_finite;
  }
  iVar1 = _DAT_0105db00;
  local_30[2] = local_30[0];
  local_30[1] = 0;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 0067da0e to 0067da5c has its CatchHandler @ 0067dae9 */
    uStackY_70 = 0x67da13;
    iVar6 = ThreadGetCurrentId();
    if (iVar1 == iVar6) {
      if ((char *)*_DAT_0105d15c != "CEntityTouchManager::FrameUpdatePostEntityThink") {
        uStackY_70 = 0x67da50;
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc78374,(char *)0x1,0xbfafa1);
      }
      uStackY_70 = 0x67da5d;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  iVar1 = *(int *)(this + 0x10);
  piVar8 = (int *)&stack0xffffff94;
  if (iVar1 != 0) {
    iVar6 = -((iVar1 * 4 + 0xfU & 0xfffffff0) + 0x10);
    uVar2 = *(undefined4 *)(this + 4);
    *(int *)(&stack0xffffff9c + iVar6) = iVar1 * 4;
    *(int *)(&stack0xffffff94 + iVar6) = (int)local_30 + iVar6;
    *(undefined4 *)(&stack0xffffff98 + iVar6) = uVar2;
    *(undefined4 *)((int)&uStackY_70 + iVar6) = 0x67d962;
    memcpy(*(void **)(&stack0xffffff94 + iVar6),*(void **)(&stack0xffffff98 + iVar6),
           *(size_t *)(&stack0xffffff9c + iVar6));
    *(undefined4 *)(this + 0x10) = 0;
    piVar8 = (int *)(&stack0xffffff94 + iVar6);
    if (0 < iVar1) {
      iVar7 = 0;
      do {
        while (iVar3 = *(int *)((int)local_30 + iVar6 + iVar7 * 4),
              (*(byte *)(iVar3 + 0x14f) & 1) == 0) {
          iVar7 = iVar7 + 1;
          piVar8 = (int *)(&stack0xffffff94 + iVar6);
          if (iVar7 == iVar1) goto LAB_0067d9a0;
        }
        *(int *)(&stack0xffffff94 + iVar6) = iVar3;
                    /* try { // try from 0067d98e to 0067d992 has its CatchHandler @ 0067dac3 */
        *(undefined4 *)((int)&uStackY_70 + iVar6) = 0x67d993;
        CBaseEntity::PhysicsCheckForEntityUntouch(*(CBaseEntity **)(&stack0xffffff94 + iVar6));
        iVar7 = iVar7 + 1;
        piVar8 = (int *)(&stack0xffffff94 + iVar6);
      } while (iVar7 != iVar1);
    }
  }
LAB_0067d9a0:
  iVar1 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    piVar8[-1] = 0x67da7b;
    iVar6 = ThreadGetCurrentId();
    if (iVar1 == iVar6) {
      *piVar8 = (int)_DAT_0105d15c;
      piVar8[-1] = 0x67da90;
      cVar5 = CVProfNode::ExitScope();
      if (cVar5 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  iVar6 = local_30[3];
  iVar1 = local_30[1];
  if (local_30[3] != 0) {
    piVar8[5] = 0;
    iVar7 = local_30[2];
    piVar8[4] = 0;
    piVar8[3] = 0;
    *piVar8 = iVar6;
    piVar8[1] = iVar1;
    piVar8[2] = iVar7;
    pcVar4 = *(code **)(iVar6 + 0x54);
    piVar8[-1] = 0x67d9ed;
    (*pcVar4)();
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    piVar8[-1] = (int)&LAB_0067dae9;
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)