CEntityFlame::AttachToEntity
0x0067a470 · 383 bytes · __thiscall
_ZN12CEntityFlame14AttachToEntityEP11CBaseEntity
Decompiled
undefined (2 params)
/* CEntityFlame::AttachToEntity(CBaseEntity*) */
void __thiscall CEntityFlame::AttachToEntity(CEntityFlame *this,CBaseEntity *param_1)
{
uint uVar1;
CBaseEdict *this_00;
char *pcVar2;
char cVar3;
int iVar4;
undefined4 *puVar5;
char *pcVar6;
CBaseEntity *pCVar7;
undefined *puVar8;
bool bVar9;
pCVar7 = (CBaseEntity *)0x0;
uVar1 = *(uint *)(this + 0x440);
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
pCVar7 = *(CBaseEntity **)(puVar8 + 4);
}
if (param_1 != pCVar7) {
if (this[0x6c] == (CEntityFlame)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CEntityFlame)((byte)this[0x70] | 1);
}
if (param_1 == (CBaseEntity *)0x0) {
*(undefined4 *)(this + 0x440) = 0xffffffff;
}
else {
puVar5 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(this + 0x440) = *puVar5;
}
}
iVar4 = CBaseEntity::GetTeamNumber(param_1);
cVar3 = IsASurvivorTeam(iVar4);
if (cVar3 == '\0') {
cVar3 = (**(code **)(*(int *)param_1 + 0x140))(param_1);
if (((cVar3 == '\0') && (cVar3 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar3 == '\0')
) && (iVar4 = (**(code **)(*(int *)param_1 + 0x144))(param_1),
pcVar2 = g_BurningObjectString, iVar4 == 0)) {
bVar9 = g_BurningObjectString != (char *)0x0;
*(char **)(this + 0x45c) = g_BurningObjectString;
pcVar6 = "";
if (bVar9) {
pcVar6 = pcVar2;
}
CBaseEntity::EmitSound((CBaseEntity *)this,pcVar6,&g_BurningObjectHandle,0.0,(float *)0x0);
}
else {
pcVar2 = g_BurningFleshString;
bVar9 = g_BurningFleshString != (char *)0x0;
*(char **)(this + 0x45c) = g_BurningFleshString;
pcVar6 = "";
if (bVar9) {
pcVar6 = pcVar2;
}
CBaseEntity::EmitSound((CBaseEntity *)this,pcVar6,&g_BurningFleshHandle,0.0,(float *)0x0);
}
}
else {
*(undefined4 *)(this + 0x45c) = 0;
}
(**(code **)(*(int *)this + 0x98))(this,param_1,0xffffffff);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.