L L4D2node

CTerrorPlayer::Ignite

0x0099cce0 · 1096 bytes · __cdecl

_ZN13CTerrorPlayer6IgniteEfbfb

Decompiled

undefined (4 params)

/* CTerrorPlayer::Ignite(float, bool, float, bool) */

void CTerrorPlayer::Ignite(float param_1,bool param_2,float param_3,bool param_4)

{
  uint uVar1;
  CBaseEdict *this;
  char cVar2;
  int iVar3;
  CEntityFlame *pCVar4;
  undefined4 *puVar5;
  int *piVar6;
  undefined *puVar7;
  longdouble lVar8;
  undefined3 in_stack_00000009;
  undefined3 in_stack_00000011;
  float local_10;
  
  local_10 = _param_2;
  *(undefined4 *)((int)param_1 + 0x3300) = 8;
  if ((*(byte *)((int)param_1 + 0x153) & 8) != 0) {
    uVar1 = *(uint *)((int)param_1 + 0x224);
    if (uVar1 == 0xffffffff) {
      return;
    }
    puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
    if (puVar7 == (undefined *)0xfffffffc) {
      return;
    }
    if (*(uint *)(puVar7 + 8) != uVar1 >> 0xc) {
      return;
    }
    if (*(int *)(puVar7 + 4) == 0) {
      return;
    }
    pCVar4 = (CEntityFlame *)
             __dynamic_cast(*(int *)(puVar7 + 4),&CBaseEntity::typeinfo,&CEntityFlame::typeinfo,0);
    if (pCVar4 == (CEntityFlame *)0x0) {
      return;
    }
    lVar8 = (longdouble)CEntityFlame::GetRemainingLife(pCVar4);
    if (_param_2 < (float)lVar8) {
      lVar8 = (longdouble)CEntityFlame::GetRemainingLife(pCVar4);
      local_10 = (float)lVar8;
    }
    CEntityFlame::SetLifetime(pCVar4,local_10);
    return;
  }
  cVar2 = (**(code **)(*(int *)param_1 + 300))(param_1);
  if (cVar2 == '\0') {
    return;
  }
  cVar2 = (**(code **)(*(int *)param_1 + 0x558))(param_1);
  if (cVar2 != '\0') {
    return;
  }
  pCVar4 = (CEntityFlame *)CEntityFlame::Create((CBaseEntity *)param_1,_param_2,_param_4,true);
  if (pCVar4 != (CEntityFlame *)0x0) {
    uVar1 = *(uint *)((int)param_1 + 0x32b0);
    if ((((uVar1 == 0xffffffff) ||
         (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
        (*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) ||
       (piVar6 = *(int **)(puVar7 + 4), piVar6 == (int *)0x0)) {
      *(undefined4 *)(pCVar4 + 0x460) = 0xffffffff;
    }
    else {
      puVar5 = (undefined4 *)(**(code **)(*piVar6 + 0xc))(piVar6);
      *(undefined4 *)(pCVar4 + 0x460) = *puVar5;
    }
    CEntityFlame::SetLifetime(pCVar4,_param_2);
    CBaseEntity::AddFlag((CBaseEntity *)param_1,0x8000000);
    CBaseEntity::SetEffectEntity((CBaseEntity *)param_1,(CBaseEntity *)pCVar4);
    iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
    if (((iVar3 == 3) && (iVar3 = (**(code **)(*(int *)param_1 + 0x544))(param_1), iVar3 == 3)) &&
       (*(int *)((int)param_1 + 0x458) == 0)) {
      piVar6 = *(int **)((int)param_1 + 0x13e0);
      if (piVar6 == (int *)0x0) {
        iVar3 = CBaseEntity::GetModel((CBaseEntity *)param_1);
        if (iVar3 == 0) {
          piVar6 = *(int **)((int)param_1 + 0x13e0);
        }
        else {
          CBaseAnimating::LockStudioHdr((CBaseAnimating *)param_1);
          piVar6 = *(int **)((int)param_1 + 0x13e0);
        }
        if (piVar6 == (int *)0x0) goto LAB_0099ce12;
      }
      if (((*piVar6 != 0) && (1 < *(int *)(*piVar6 + 0xe0))) &&
         (*(int *)((int)param_1 + 0x458) != 1)) {
        if (*(char *)((int)param_1 + 0x6c) == '\0') {
          this = *(CBaseEdict **)((int)param_1 + 0x30);
          if (this != (CBaseEdict *)0x0) {
            *(uint *)this = *(uint *)this | 0x101;
            iVar3 = CBaseEdict::GetChangeAccessor(this);
            *(undefined2 *)(iVar3 + 2) = 0;
          }
        }
        else {
          *(byte *)((int)param_1 + 0x70) = *(byte *)((int)param_1 + 0x70) | 1;
        }
        *(undefined4 *)((int)param_1 + 0x458) = 1;
      }
    }
  }
LAB_0099ce12:
  COutputEvent::FireOutput
            ((COutputEvent *)((int)param_1 + 0x53c),(CBaseEntity *)param_1,(CBaseEntity *)param_1,
             0.0);
  iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
  if ((iVar3 == 3) &&
     (lVar8 = (longdouble)CountdownTimer::Now(), *(float *)((int)param_1 + 0x30a0) <= (float)lVar8))
  {
    iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
    if ((iVar3 == 3) && (iVar3 = (**(code **)(*(int *)param_1 + 0x544))(param_1), iVar3 == 8)) {
      Vocalize((CTerrorPlayer *)param_1,"HulkZombie.PainFire",3.0,0.0);
      lVar8 = (longdouble)CountdownTimer::Now();
      if ((float)lVar8 + 3.0 != *(float *)((int)param_1 + 0x3094)) {
        (**(code **)(*(int *)((int)param_1 + 0x308c) + 4))
                  ((int)param_1 + 0x308c,(int)param_1 + 0x3094);
        *(float *)((int)param_1 + 0x3094) = (float)lVar8 + 3.0;
      }
      if (*(float *)((int)param_1 + 0x3090) != 3.0) {
        (**(code **)(*(int *)((int)param_1 + 0x308c) + 4))
                  ((int)param_1 + 0x308c,(int)param_1 + 0x3090);
        *(undefined4 *)((int)param_1 + 0x3090) = 0x40400000;
      }
    }
    else {
      Vocalize((CTerrorPlayer *)param_1,"Zombie.IgniteScream",5.0,0.0);
      lVar8 = (longdouble)CountdownTimer::Now();
      if ((float)lVar8 + 5.0 != *(float *)((int)param_1 + 0x3094)) {
        (**(code **)(*(int *)((int)param_1 + 0x308c) + 4))
                  ((int)param_1 + 0x308c,(int)param_1 + 0x3094);
        *(float *)((int)param_1 + 0x3094) = (float)lVar8 + 5.0;
      }
      if (*(float *)((int)param_1 + 0x3090) != 5.0) {
        (**(code **)(*(int *)((int)param_1 + 0x308c) + 4))
                  ((int)param_1 + 0x308c,(int)param_1 + 0x3090);
        *(undefined4 *)((int)param_1 + 0x3090) = 0x40a00000;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)