MakeButtonSound
0x006361c0 · 105 bytes · __cdecl
_Z15MakeButtonSoundi
Decompiled
undefined (1 param)
/* MakeButtonSound(int) */
int MakeButtonSound(int param_1)
{
int in_GS_OFFSET;
int iVar1;
char *pcVar2;
char local_410 [1024];
int local_10;
pcVar2 = local_410;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
V_snprintf(pcVar2,0x400,"Buttons.snd%d");
iVar1 = param_1;
AllocPooledString((char *)param_1);
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return param_1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail(iVar1,pcVar2);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.