L L4D2node

CButtonTimed::Spawn

0x00636da0 · 417 bytes · __thiscall

_ZN12CButtonTimed5SpawnEv

Decompiled

undefined (1 param)

/* CButtonTimed::Spawn() */

void __thiscall CButtonTimed::Spawn(CButtonTimed *this)

{
  CBaseEdict *this_00;
  char cVar1;
  int iVar2;
  char *pcVar3;
  undefined4 local_20 [3];
  undefined4 local_14;
  undefined4 local_10;
  
  CBaseButton::Spawn((CBaseButton *)this);
  *(code **)(this + 0xe0) = UseTimed;
  *(undefined4 *)(this + 0xe4) = 0;
  if (this[0x58c] != (CButtonTimed)0x1) {
    if (this[0x6c] == (CButtonTimed)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CButtonTimed)((byte)this[0x70] | 1);
    }
    this[0x58c] = (CButtonTimed)0x1;
  }
  cVar1 = CTerrorGameRules::IsVersusMode();
  if (cVar1 == '\0') {
    cVar1 = CDirectorChallengeMode::TankRun(*(CDirectorChallengeMode **)(TheDirector + 0x648));
    if (cVar1 == '\0') {
      return;
    }
    pcVar3 = *(char **)(gpGlobals + 0x3c);
    if (pcVar3 == (char *)0x0) goto LAB_00636f38;
LAB_00636e18:
    if (pcVar3 == "c7m1_docks") goto LAB_00636e33;
  }
  else {
    pcVar3 = *(char **)(gpGlobals + 0x3c);
    if (pcVar3 != (char *)0x0) goto LAB_00636e18;
LAB_00636f38:
    pcVar3 = "";
  }
  iVar2 = _V_stricmp(pcVar3,"c7m1_docks");
  if (iVar2 != 0) {
    return;
  }
LAB_00636e33:
  if ((*(char **)(this + 0x154) == "tankdoorout_button") ||
     (cVar1 = CBaseEntity::NameMatchesComplex((CBaseEntity *)this,"tankdoorout_button"),
     cVar1 != '\0')) {
    (**(code **)(*(int *)this + 0x32c))(this);
    iVar2 = CGlobalEntityList::FindEntityByName
                      ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"tank_touch_test",
                       (CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                       (IEntityFindFilter *)0x0);
    if (iVar2 != 0) {
      local_20[0] = 0;
      local_14 = 0xffffffff;
      local_10 = 0;
      CEventQueue::AddEvent((CEventQueue *)g_EventQueue,iVar2,"Kill",local_20,0x3f800000,0,0,0);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)