CButtonTimed::Spawn
0x00636da0 · 417 bytes · __thiscall
_ZN12CButtonTimed5SpawnEv
Decompiled
undefined (1 param)
/* CButtonTimed::Spawn() */
void __thiscall CButtonTimed::Spawn(CButtonTimed *this)
{
CBaseEdict *this_00;
char cVar1;
int iVar2;
char *pcVar3;
undefined4 local_20 [3];
undefined4 local_14;
undefined4 local_10;
CBaseButton::Spawn((CBaseButton *)this);
*(code **)(this + 0xe0) = UseTimed;
*(undefined4 *)(this + 0xe4) = 0;
if (this[0x58c] != (CButtonTimed)0x1) {
if (this[0x6c] == (CButtonTimed)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CButtonTimed)((byte)this[0x70] | 1);
}
this[0x58c] = (CButtonTimed)0x1;
}
cVar1 = CTerrorGameRules::IsVersusMode();
if (cVar1 == '\0') {
cVar1 = CDirectorChallengeMode::TankRun(*(CDirectorChallengeMode **)(TheDirector + 0x648));
if (cVar1 == '\0') {
return;
}
pcVar3 = *(char **)(gpGlobals + 0x3c);
if (pcVar3 == (char *)0x0) goto LAB_00636f38;
LAB_00636e18:
if (pcVar3 == "c7m1_docks") goto LAB_00636e33;
}
else {
pcVar3 = *(char **)(gpGlobals + 0x3c);
if (pcVar3 != (char *)0x0) goto LAB_00636e18;
LAB_00636f38:
pcVar3 = "";
}
iVar2 = _V_stricmp(pcVar3,"c7m1_docks");
if (iVar2 != 0) {
return;
}
LAB_00636e33:
if ((*(char **)(this + 0x154) == "tankdoorout_button") ||
(cVar1 = CBaseEntity::NameMatchesComplex((CBaseEntity *)this,"tankdoorout_button"),
cVar1 != '\0')) {
(**(code **)(*(int *)this + 0x32c))(this);
iVar2 = CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"tank_touch_test",
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0);
if (iVar2 != 0) {
local_20[0] = 0;
local_14 = 0xffffffff;
local_10 = 0;
CEventQueue::AddEvent((CEventQueue *)g_EventQueue,iVar2,"Kill",local_20,0x3f800000,0,0,0);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.