UTIL_IsLowViolence
0x00581020 · 83 bytes · unknown
_Z18UTIL_IsLowViolencev
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* UTIL_IsLowViolence() */
undefined4 UTIL_IsLowViolence(void)
{
undefined4 uVar1;
if ((((*(int *)(violence_hblood._28_4_ + 0x30) != 0) &&
(*(int *)(violence_ablood._28_4_ + 0x30) != 0)) &&
(*(int *)(violence_hgibs._28_4_ + 0x30) != 0)) &&
(*(int *)(violence_agibs._28_4_ + 0x30) != 0)) {
uVar1 = (**(code **)(*engine + 0x1ac))(engine);
return uVar1;
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.