CTraceFilterSimple::ShouldHitEntity
0x0057fd20 · 188 bytes · __thiscall
_ZN18CTraceFilterSimple15ShouldHitEntityEP13IHandleEntityi
Decompiled
undefined (3 params)
/* CTraceFilterSimple::ShouldHitEntity(IHandleEntity*, int) */
undefined4 __thiscall
CTraceFilterSimple::ShouldHitEntity(CTraceFilterSimple *this,IHandleEntity *param_1,int param_2)
{
char cVar1;
undefined4 uVar2;
cVar1 = StandardFilterRules(param_1,param_2);
if ((((cVar1 == '\0') ||
((((*(IHandleEntity **)(this + 4) != (IHandleEntity *)0x0 &&
(cVar1 = PassServerEntityFilter(param_1,*(IHandleEntity **)(this + 4)), cVar1 == '\0')) ||
(cVar1 = (**(code **)(*staticpropmgr + 8))(staticpropmgr,param_1), cVar1 != '\0')) ||
((param_1 == (IHandleEntity *)0x0 ||
(cVar1 = (**(code **)(*(int *)param_1 + 0x4c))(param_1,*(undefined4 *)(this + 8),param_2),
cVar1 == '\0')))))) ||
(uVar2 = (**(code **)(*g_pGameRules + 0x74))
(g_pGameRules,*(undefined4 *)(this + 8),*(undefined4 *)(param_1 + 0x234)),
(char)uVar2 == '\0')) ||
((*(code **)(this + 0xc) != (code *)0x0 &&
(cVar1 = (**(code **)(this + 0xc))(param_1,param_2), cVar1 == '\0')))) {
uVar2 = 0;
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.