CTraceFilterSimpleClassnameList::ShouldHitEntity
0x005800a0 · 141 bytes · __thiscall
_ZN31CTraceFilterSimpleClassnameList15ShouldHitEntityEP13IHandleEntityi
Decompiled
undefined (3 params)
/* CTraceFilterSimpleClassnameList::ShouldHitEntity(IHandleEntity*, int) */
undefined4 __thiscall
CTraceFilterSimpleClassnameList::ShouldHitEntity
(CTraceFilterSimpleClassnameList *this,IHandleEntity *param_1,int param_2)
{
char cVar1;
char *pcVar2;
undefined4 uVar3;
int iVar4;
cVar1 = (**(code **)(*staticpropmgr + 8))(staticpropmgr,param_1);
if ((cVar1 == '\0') && (param_1 != (IHandleEntity *)0x0)) {
if (*(int *)(this + 0x1c) < 1) {
LAB_00580118:
uVar3 = CTraceFilterSimple::ShouldHitEntity((CTraceFilterSimple *)this,param_1,param_2);
return uVar3;
}
pcVar2 = (char *)**(int **)(this + 0x10);
if (pcVar2 != *(char **)(param_1 + 0x7c)) {
iVar4 = 0;
do {
cVar1 = CBaseEntity::ClassMatchesComplex((CBaseEntity *)param_1,pcVar2);
if (cVar1 != '\0') {
return 0;
}
iVar4 = iVar4 + 1;
if (*(int *)(this + 0x1c) <= iVar4) goto LAB_00580118;
pcVar2 = *(char **)(*(int *)(this + 0x10) + iVar4 * 4);
} while (pcVar2 != *(char **)(param_1 + 0x7c));
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.