CTraceFilterOnlyNPCsAndPlayer::ShouldHitEntity
0x0057fde0 · 149 bytes · __thiscall
_ZN29CTraceFilterOnlyNPCsAndPlayer15ShouldHitEntityEP13IHandleEntityi
Decompiled
undefined (3 params)
/* CTraceFilterOnlyNPCsAndPlayer::ShouldHitEntity(IHandleEntity*, int) */
undefined4 __thiscall
CTraceFilterOnlyNPCsAndPlayer::ShouldHitEntity
(CTraceFilterOnlyNPCsAndPlayer *this,IHandleEntity *param_1,int param_2)
{
char cVar1;
undefined4 uVar2;
int iVar3;
uVar2 = CTraceFilterSimple::ShouldHitEntity((CTraceFilterSimple *)this,param_1,param_2);
if ((char)uVar2 != '\0') {
cVar1 = (**(code **)(*staticpropmgr + 8))(staticpropmgr,param_1);
if ((cVar1 != '\0') || (param_1 == (IHandleEntity *)0x0)) {
return 0;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x100))(param_1);
if (iVar3 != 2) {
iVar3 = (**(code **)(*(int *)param_1 + 0x144))(param_1);
if (iVar3 == 0) {
cVar1 = (**(code **)(*(int *)param_1 + 0x140))(param_1);
if (cVar1 == '\0') {
/* WARNING: Could not recover jumptable at 0x0057fe68. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar2 = (**(code **)(*(int *)param_1 + 0x16c))();
return uVar2;
}
}
}
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.