CTraceFilterPushMove::ShouldHitEntity
0x007931a0 · 101 bytes · __thiscall
_ZN20CTraceFilterPushMove15ShouldHitEntityEP13IHandleEntityi
Decompiled
undefined (3 params)
/* CTraceFilterPushMove::ShouldHitEntity(IHandleEntity*, int) */
undefined4 __thiscall
CTraceFilterPushMove::ShouldHitEntity(CTraceFilterPushMove *this,IHandleEntity *param_1,int param_2)
{
int *piVar1;
char cVar2;
undefined4 uVar3;
cVar2 = UTIL_EntityHasMatchingRootParent(*(CBaseEntity **)(this + 0x10),(CBaseEntity *)param_1);
if (cVar2 != '\0') {
return 0;
}
if (((param_1[0x186] == (IHandleEntity)0x6) &&
(piVar1 = *(int **)(param_1 + 0x238), piVar1 != (int *)0x0)) &&
(cVar2 = (**(code **)(*piVar1 + 0x2c))(piVar1), cVar2 != '\0')) {
return 0;
}
uVar3 = CTraceFilterSimple::ShouldHitEntity((CTraceFilterSimple *)this,param_1,param_2);
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.