CTraceFilterEntity::ShouldHitEntity
0x005832f0 · 168 bytes · __thiscall
_ZN18CTraceFilterEntity15ShouldHitEntityEP13IHandleEntityi
Decompiled
undefined (3 params)
/* CTraceFilterEntity::ShouldHitEntity(IHandleEntity*, int) */
undefined4 __thiscall
CTraceFilterEntity::ShouldHitEntity(CTraceFilterEntity *this,IHandleEntity *param_1,int param_2)
{
char cVar1;
undefined4 uVar2;
cVar1 = (**(code **)(*staticpropmgr + 8))(staticpropmgr,param_1);
if (((((cVar1 == '\0') && (param_1 != (IHandleEntity *)0x0)) &&
(cVar1 = UTIL_EntityHasMatchingRootParent
(*(CBaseEntity **)(this + 0x10),(CBaseEntity *)param_1), cVar1 == '\0'))
&& ((this[0x18] == (CTraceFilterEntity)0x0 ||
(cVar1 = (**(code **)(*g_EntityCollisionHash + 0x10))
(g_EntityCollisionHash,*(undefined4 *)(this + 0x14),param_1),
cVar1 == '\0')))) &&
(((param_2 & 0x200U) == 0 ||
((cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar1 == '\0' ||
(cVar1 = (**(code **)(*(int *)param_1 + 0x558))(param_1), cVar1 == '\0')))))) {
uVar2 = CTraceFilterSimple::ShouldHitEntity((CTraceFilterSimple *)this,param_1,param_2);
return uVar2;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.