CTraceFilterTongue::ShouldHitEntity
0x008480d0 · 185 bytes · __thiscall
_ZN18CTraceFilterTongue15ShouldHitEntityEP13IHandleEntityi
Decompiled
undefined (3 params)
/* CTraceFilterTongue::ShouldHitEntity(IHandleEntity*, int) */
bool __thiscall
CTraceFilterTongue::ShouldHitEntity(CTraceFilterTongue *this,IHandleEntity *param_1,int param_2)
{
char cVar1;
char cVar2;
int iVar3;
CBaseEntity *this_00;
cVar1 = CTraceFilterSimple::ShouldHitEntity((CTraceFilterSimple *)this,param_1,param_2);
if (cVar1 != '\0') {
cVar1 = (**(code **)(*staticpropmgr + 8))(staticpropmgr,param_1);
if (cVar1 != '\0') {
return false;
}
if (param_1 != (IHandleEntity *)0x0) {
cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
if (cVar1 != '\0') {
cVar2 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
this_00 = (CBaseEntity *)0x0;
if (cVar2 != '\0') {
this_00 = (CBaseEntity *)param_1;
}
iVar3 = CBaseEntity::GetTeamNumber(this_00);
if ((iVar3 == 3) && (iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 8)) {
return (bool)cVar1;
}
}
iVar3 = (**(code **)(*(int *)param_1 + 0x144))(param_1);
return iVar3 == 0;
}
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.