CTerrorWeapon::TranslateViewmodelActivity
0x0056c1e0 · 163 bytes · __thiscall
_ZNK13CTerrorWeapon26TranslateViewmodelActivityE8Activity
Decompiled
undefined (2 params)
/* CTerrorWeapon::TranslateViewmodelActivity(Activity) const */
int __thiscall CTerrorWeapon::TranslateViewmodelActivity(undefined4 this,int param_2)
{
int iVar1;
if (param_2 == 0x338) {
return 0x339;
}
if (param_2 < 0x339) {
iVar1 = 0x54a;
if (param_2 != 0xbf) {
if (param_2 < 0xc0) {
if (param_2 != 0xb3) {
return param_2;
}
return 0x4fc;
}
if (param_2 != 0x334) {
if (param_2 != 0x336) {
return param_2;
}
return 0x337;
}
return 0x335;
}
}
else {
if (param_2 == 0x33e) {
return 0x33f;
}
if (param_2 < 0x33f) {
iVar1 = 0x33b;
if ((param_2 != 0x33a) && (iVar1 = 0x33d, param_2 != 0x33c)) {
return param_2;
}
}
else {
iVar1 = 0x3ad;
if (param_2 != 0x3ac) {
if (param_2 != 0x4e2) {
return param_2;
}
return 0x4e6;
}
}
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.