CBaseSniperRifle::TranslateViewmodelActivity
0x00528820 · 767 bytes · __thiscall
_ZNK16CBaseSniperRifle26TranslateViewmodelActivityE8Activity
Decompiled
undefined (2 params)
/* CBaseSniperRifle::TranslateViewmodelActivity(Activity) const */
undefined4 __thiscall CBaseSniperRifle::TranslateViewmodelActivity(undefined4 this,int param_2)
{
undefined4 uVar1;
if (param_2 == 0x378) {
return 0x379;
}
if (param_2 < 0x379) {
if (param_2 == 0x336) {
return 0x370;
}
if (param_2 < 0x337) {
if (param_2 == 0xbf) {
return 0x579;
}
if (param_2 < 0xc0) {
if (param_2 == 0xb4) {
return 0x57f;
}
if (param_2 == 0xb7) {
return 0x570;
}
if (param_2 == 0xb3) {
return 0x577;
}
}
else {
if (param_2 == 0xd9) {
return 0x571;
}
if (param_2 < 0xda) {
if (param_2 == 0xc1) {
return 0x57b;
}
}
else {
if (param_2 == 0x32f) {
return 0x587;
}
if (param_2 == 0x334) {
return 0x372;
}
}
}
}
else {
if (param_2 == 0x33e) {
return 0x37a;
}
if (param_2 < 0x33f) {
if (param_2 == 0x33a) {
return 0x378;
}
if (param_2 == 0x33c) {
return 0x376;
}
if (param_2 == 0x338) {
return 0x374;
}
}
else {
if (param_2 == 0x372) {
return 0x373;
}
if (param_2 < 0x373) {
if (param_2 == 0x370) {
return 0x371;
}
}
else {
if (param_2 == 0x374) {
return 0x375;
}
if (param_2 == 0x376) {
return 0x377;
}
}
}
}
}
else {
if (param_2 == 0x573) {
return 0x574;
}
if (param_2 < 0x574) {
if (param_2 == 0x4ea) {
return 0x575;
}
if (param_2 < 0x4eb) {
if (param_2 == 0x4e2) {
return 0x585;
}
if (param_2 == 0x4e8) {
return 0x573;
}
if (param_2 == 0x37a) {
return 0x37b;
}
}
else {
if (param_2 == 0x4f6) {
return 0x581;
}
if (param_2 < 0x4f7) {
if (param_2 == 0x4f1) {
return 0x57d;
}
}
else {
if (param_2 == 0x4f8) {
return 0x583;
}
if (param_2 == 0x571) {
return 0x572;
}
}
}
}
else {
if (param_2 == 0x57d) {
return 0x57e;
}
if (param_2 < 0x57e) {
if (param_2 == 0x577) {
return 0x578;
}
if (param_2 < 0x578) {
if (param_2 == 0x575) {
return 0x576;
}
}
else {
if (param_2 == 0x579) {
return 0x57a;
}
if (param_2 == 0x57b) {
return 0x57c;
}
}
}
else {
if (param_2 == 0x581) {
return 0x582;
}
if (param_2 < 0x582) {
if (param_2 == 0x57f) {
return 0x580;
}
}
else {
if (param_2 == 0x583) {
return 0x584;
}
if (param_2 == 0x585) {
return 0x586;
}
}
}
}
}
uVar1 = CTerrorWeapon::TranslateViewmodelActivity();
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.