CPropaneTank::TranslateViewmodelActivity
0x00556070 · 96 bytes · __thiscall
_ZNK12CPropaneTank26TranslateViewmodelActivityE8Activity
Decompiled
undefined (2 params)
/* CPropaneTank::TranslateViewmodelActivity(Activity) const */
undefined4 __thiscall CPropaneTank::TranslateViewmodelActivity(undefined4 this,int param_2)
{
undefined4 uVar1;
if (param_2 == 0xbc) {
return 0x5ad;
}
if (param_2 < 0xbd) {
if (param_2 == 0xb3) {
return 0x5ab;
}
uVar1 = 0x5aa;
if (param_2 != 0xb7) {
LAB_005560b5:
uVar1 = CTerrorWeapon::TranslateViewmodelActivity();
return uVar1;
}
}
else {
if (param_2 == 0xbe) {
return 0x5ac;
}
uVar1 = 0x5ae;
if (param_2 != 0x4e2) goto LAB_005560b5;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.