L L4D2node

CPipeBomb::TranslateViewmodelActivity

0x00552fa0 · 443 bytes · __thiscall

_ZNK9CPipeBomb26TranslateViewmodelActivityE8Activity

Decompiled

undefined (2 params)

/* CPipeBomb::TranslateViewmodelActivity(Activity) const */

undefined4 __thiscall CPipeBomb::TranslateViewmodelActivity(undefined4 this,int param_2)

{
  undefined4 uVar1;
  
  if (param_2 == 0x37c) {
    return 0x37d;
  }
  if (param_2 < 0x37d) {
    if (param_2 == 0x334) {
      return 0x37e;
    }
    if (param_2 < 0x335) {
      if (param_2 == 0xb7) {
        return 0x58c;
      }
      if (param_2 < 0xb8) {
        if (param_2 == 0xb3) {
          return 0x58d;
        }
      }
      else {
        if (param_2 == 0xbc) {
          return 0x591;
        }
        if (param_2 == 0xbe) {
          return 0x58f;
        }
      }
    }
    else {
      if (param_2 == 0x33a) {
        return 900;
      }
      if (param_2 < 0x33b) {
        if (param_2 == 0x336) {
          return 0x37c;
        }
        if (param_2 == 0x338) {
          return 0x380;
        }
      }
      else {
        if (param_2 == 0x33c) {
          return 0x382;
        }
        if (param_2 == 0x33e) {
          return 0x386;
        }
      }
    }
  }
  else {
    if (param_2 == 0x386) {
      return 0x387;
    }
    if (param_2 < 0x387) {
      if (param_2 == 0x380) {
        return 0x381;
      }
      if (param_2 < 0x381) {
        if (param_2 == 0x37e) {
          return 0x37f;
        }
      }
      else {
        if (param_2 == 0x382) {
          return 899;
        }
        if (param_2 == 900) {
          return 0x385;
        }
      }
    }
    else {
      if (param_2 == 0x58f) {
        return 0x590;
      }
      if (param_2 < 0x590) {
        if (param_2 == 0x4e2) {
          return 0x593;
        }
        if (param_2 == 0x58d) {
          return 0x58e;
        }
      }
      else {
        if (param_2 == 0x591) {
          return 0x592;
        }
        if (param_2 == 0x593) {
          return 0x594;
        }
      }
    }
  }
  uVar1 = CTerrorWeapon::TranslateViewmodelActivity();
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)