L L4D2node

CItem_VomitJar::TranslateViewmodelActivity

0x00542e10 · 443 bytes · __thiscall

_ZNK14CItem_VomitJar26TranslateViewmodelActivityE8Activity

Decompiled

undefined (2 params)

/* CItem_VomitJar::TranslateViewmodelActivity(Activity) const */

undefined4 __thiscall CItem_VomitJar::TranslateViewmodelActivity(undefined4 this,int param_2)

{
  undefined4 uVar1;
  
  if (param_2 == 0x388) {
    return 0x389;
  }
  if (param_2 < 0x389) {
    if (param_2 == 0x334) {
      return 0x38a;
    }
    if (param_2 < 0x335) {
      if (param_2 == 0xb7) {
        return 0x595;
      }
      if (param_2 < 0xb8) {
        if (param_2 == 0xb3) {
          return 0x596;
        }
      }
      else {
        if (param_2 == 0xbc) {
          return 0x59a;
        }
        if (param_2 == 0xbe) {
          return 0x598;
        }
      }
    }
    else {
      if (param_2 == 0x33a) {
        return 0x390;
      }
      if (param_2 < 0x33b) {
        if (param_2 == 0x336) {
          return 0x388;
        }
        if (param_2 == 0x338) {
          return 0x38c;
        }
      }
      else {
        if (param_2 == 0x33c) {
          return 0x38e;
        }
        if (param_2 == 0x33e) {
          return 0x392;
        }
      }
    }
  }
  else {
    if (param_2 == 0x392) {
      return 0x393;
    }
    if (param_2 < 0x393) {
      if (param_2 == 0x38c) {
        return 0x38d;
      }
      if (param_2 < 0x38d) {
        if (param_2 == 0x38a) {
          return 0x38b;
        }
      }
      else {
        if (param_2 == 0x38e) {
          return 0x38f;
        }
        if (param_2 == 0x390) {
          return 0x391;
        }
      }
    }
    else {
      if (param_2 == 0x598) {
        return 0x599;
      }
      if (param_2 < 0x599) {
        if (param_2 == 0x4e2) {
          return 0x59c;
        }
        if (param_2 == 0x596) {
          return 0x597;
        }
      }
      else {
        if (param_2 == 0x59a) {
          return 0x59b;
        }
        if (param_2 == 0x59c) {
          return 0x59d;
        }
      }
    }
  }
  uVar1 = CTerrorWeapon::TranslateViewmodelActivity();
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)