L L4D2node

CItemAmmoPack::TranslateViewmodelActivity

0x0053fec0 · 343 bytes · __thiscall

_ZNK13CItemAmmoPack26TranslateViewmodelActivityE8Activity

Decompiled

undefined (2 params)

/* CItemAmmoPack::TranslateViewmodelActivity(Activity) const */

undefined4 __thiscall CItemAmmoPack::TranslateViewmodelActivity(undefined4 this,int param_2)

{
  undefined4 uVar1;
  
  if (param_2 == 0x394) {
    return 0x395;
  }
  if (param_2 < 0x395) {
    if (param_2 == 0x336) {
      return 0x394;
    }
    if (param_2 < 0x337) {
      if (param_2 == 0xb7) {
        return 0x5a5;
      }
      if (param_2 == 0x334) {
        return 0x396;
      }
      if (param_2 == 0xb3) {
        return 0x5a6;
      }
    }
    else {
      if (param_2 == 0x33a) {
        return 0x39c;
      }
      if (param_2 < 0x33b) {
        if (param_2 == 0x338) {
          return 0x398;
        }
      }
      else {
        if (param_2 == 0x33c) {
          return 0x39a;
        }
        if (param_2 == 0x33e) {
          return 0x39e;
        }
      }
    }
  }
  else {
    if (param_2 == 0x39c) {
      return 0x39d;
    }
    if (param_2 < 0x39d) {
      if (param_2 == 0x398) {
        return 0x399;
      }
      if (param_2 == 0x39a) {
        return 0x39b;
      }
      if (param_2 == 0x396) {
        return 0x397;
      }
    }
    else {
      if (param_2 == 0x4e2) {
        return 0x5a8;
      }
      if (param_2 < 0x4e3) {
        if (param_2 == 0x39e) {
          return 0x39f;
        }
      }
      else {
        if (param_2 == 0x5a6) {
          return 0x5a7;
        }
        if (param_2 == 0x5a8) {
          return 0x5a9;
        }
      }
    }
  }
  uVar1 = CTerrorWeapon::TranslateViewmodelActivity();
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)