GetDamageCutoutInfoArray
0x0051fc80 · 28 bytes · __cdecl
_Z24GetDamageCutoutInfoArray8gender_t
Decompiled
undefined (1 param)
/* GetDamageCutoutInfoArray(gender_t) */
undefined4 * GetDamageCutoutInfoArray(int param_1)
{
undefined4 *puVar1;
puVar1 = &gDamageCutoutInfoArray;
if (param_1 - 2U < 0x15) {
puVar1 = *(undefined4 **)(CSWTCH_2386 + (param_1 - 2U) * 4);
}
return puVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.