Infected::CheckForCustomWoundEffect
0x00a0ef90 · 260 bytes · __thiscall
_ZN8Infected25CheckForCustomWoundEffectEii
Decompiled
undefined (3 params)
/* Infected::CheckForCustomWoundEffect(int, int) */
undefined4 __thiscall Infected::CheckForCustomWoundEffect(Infected *this,int param_1,int param_2)
{
int iVar1;
undefined4 uVar2;
undefined4 *puVar3;
int *piVar4;
int iVar5;
int *piVar6;
int iVar7;
int iVar8;
int aiStack_3c [11];
if ((*(int *)(this + 0x1cf4) != -1) && (*(int *)(this + 0x1cf8) != -1)) {
return 0;
}
uVar2 = CBaseEntity::GetGender((CBaseEntity *)this);
puVar3 = (undefined4 *)GetDamageCutoutInfoArray(uVar2);
iVar5 = puVar3[3];
if (0 < iVar5) {
piVar6 = (int *)*puVar3;
iVar7 = 0;
iVar8 = 0;
LAB_00a0eff0:
do {
if ((param_1 & piVar6[0x171]) != 0) {
if (param_2 == -1) {
aiStack_3c[iVar8] = iVar7;
iVar7 = iVar7 + 1;
iVar8 = iVar8 + 1;
piVar6 = piVar6 + 0x3db;
if (iVar7 == iVar5) break;
goto LAB_00a0eff0;
}
iVar1 = piVar6[5];
if (0 < iVar1) {
piVar4 = piVar6;
do {
while ((*piVar4 < 0 || (param_2 != *piVar4))) {
piVar4 = piVar4 + 1;
if (piVar4 == piVar6 + iVar1) goto LAB_00a0f030;
}
piVar4 = piVar4 + 1;
aiStack_3c[iVar8] = iVar7;
iVar8 = iVar8 + 1;
} while (piVar4 != piVar6 + iVar1);
}
}
LAB_00a0f030:
iVar7 = iVar7 + 1;
piVar6 = piVar6 + 0x3db;
} while (iVar7 != iVar5);
if (iVar8 != 0) {
iVar5 = RandomInt(0,iVar8 + -1);
RequestWound(this,aiStack_3c[iVar5]);
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.