Infected::CheckForBulletWoundEffect
0x00a0ee80 · 253 bytes · __thiscall
_ZN8Infected25CheckForBulletWoundEffectEiib
Decompiled
undefined (4 params)
/* Infected::CheckForBulletWoundEffect(int, int, bool) */
void __thiscall
Infected::CheckForBulletWoundEffect(Infected *this,int param_1,int param_2,bool param_3)
{
int iVar1;
char cVar2;
undefined4 uVar3;
undefined4 *puVar4;
int *piVar5;
int iVar6;
int *piVar7;
int iVar8;
int iVar9;
int aiStack_3c [11];
if (((*(int *)(this + 0x1cf4) == -1) || (*(int *)(this + 0x1cf8) == -1)) &&
(cVar2 = IsValidHitgroupForWound(this,param_2), cVar2 != '\0')) {
uVar3 = CBaseEntity::GetGender((CBaseEntity *)this);
puVar4 = (undefined4 *)GetDamageCutoutInfoArray(uVar3);
iVar6 = puVar4[3];
if (0 < iVar6) {
piVar7 = (int *)*puVar4;
iVar8 = 0;
iVar9 = 0;
do {
if ((((char)piVar7[0x3a1] == '\0') || (param_3)) &&
(((*(byte *)(piVar7 + 0x171) & 1) != 0 && (iVar1 = piVar7[5], 0 < iVar1)))) {
piVar5 = piVar7;
do {
while (((*piVar5 < 0 || (*piVar5 != param_1)) || (7 < iVar9))) {
piVar5 = piVar5 + 1;
if (piVar5 == piVar7 + iVar1) goto LAB_00a0ef48;
}
piVar5 = piVar5 + 1;
aiStack_3c[iVar9] = iVar8;
iVar9 = iVar9 + 1;
} while (piVar5 != piVar7 + iVar1);
}
LAB_00a0ef48:
iVar8 = iVar8 + 1;
piVar7 = piVar7 + 0x3db;
} while (iVar8 != iVar6);
if (iVar9 != 0) {
iVar6 = RandomInt(0,iVar9 + -1);
RequestWound(this,aiStack_3c[iVar6]);
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.