L L4D2node

CTerrorPlayerAnimState::CalcMainActivity

0x00518e90 · 426 bytes · __thiscall

_ZN22CTerrorPlayerAnimState16CalcMainActivityEv

Decompiled

undefined (1 param)

/* CTerrorPlayerAnimState::CalcMainActivity() */

int __thiscall CTerrorPlayerAnimState::CalcMainActivity(CTerrorPlayerAnimState *this)

{
  int iVar1;
  
  iVar1 = 0x2c2;
  if (*(char *)(*(int *)(this + 0x118) + 0x33bd) == '\0') {
    UpdateChainsaw(this);
    iVar1 = HandleActivity_Death(this);
    if (iVar1 == -1) {
      iVar1 = HandleActivity_Resurrection(this);
      if (iVar1 == -1) {
        iVar1 = HandleActivity_Spit(this);
        if (iVar1 == -1) {
          iVar1 = HandleActivity_Pummeling(this);
          if (iVar1 == -1) {
            iVar1 = HandleActivity_PummeledByCharger(this);
            if (iVar1 == -1) {
              iVar1 = HandleActivity_HitByCharger(this);
              if (iVar1 == -1) {
                iVar1 = HandleActivity_SlammedIntoWall(this);
                if (iVar1 == -1) {
                  iVar1 = HandleActivity_SlammedIntoGround(this);
                  if (iVar1 == -1) {
                    iVar1 = HandleActivity_CarriedByCharger(this);
                    if (iVar1 == -1) {
                      iVar1 = HandleActivity_PunchedByTank(this);
                      if (iVar1 == -1) {
                        iVar1 = HandleActivity_TongueAttacked(this);
                        if (iVar1 == -1) {
                          iVar1 = HandleActivity_PouncedByHunter(this);
                          if (iVar1 == -1) {
                            iVar1 = HandleActivity_RiddenByJockey(this);
                            if (iVar1 == -1) {
                              iVar1 = HandleActivity_Tank(this);
                              if (iVar1 == -1) {
                                iVar1 = HandleActivity_Pouncing(this);
                                if (iVar1 == -1) {
                                  iVar1 = HandleActivity_Riding(this);
                                  if (iVar1 == -1) {
                                    if (this[0x168] == (CTerrorPlayerAnimState)0x0) {
                                      iVar1 = HandleActivity_TongueAttack(this);
                                      if (iVar1 == -1) {
                                        iVar1 = HandleActivity_Incapacitated(this);
                                        if (iVar1 == -1) {
                                          if (*(char *)(*(int *)(this + 0x118) + 0x39f2) == '\0') {
                                            iVar1 = HandleActivity_Ladders(this);
                                            if (iVar1 == -1) {
                                              iVar1 = HandleActivity_Push(this);
                                              if (iVar1 == -1) {
                                                iVar1 = HandleActivity_Stagger(this);
                                                if (iVar1 == -1) {
                                                  iVar1 = CMultiPlayerAnimState::CalcMainActivity
                                                                    ((CMultiPlayerAnimState *)this);
                                                  return iVar1;
                                                }
                                              }
                                            }
                                          }
                                          else {
                                            iVar1 = 0x29a;
                                          }
                                        }
                                      }
                                    }
                                    else {
                                      iVar1 = 0x301;
                                    }
                                  }
                                }
                              }
                            }
                          }
                        }
                      }
                    }
                  }
                }
              }
            }
          }
        }
      }
    }
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)