L L4D2node

CTerrorPlayerAnimState::HandleActivity_PummeledByCharger

0x00511710 · 660 bytes · __thiscall

_ZN22CTerrorPlayerAnimState32HandleActivity_PummeledByChargerEv

Decompiled

undefined (1 param)

/* CTerrorPlayerAnimState::HandleActivity_PummeledByCharger() */

int __thiscall
CTerrorPlayerAnimState::HandleActivity_PummeledByCharger(CTerrorPlayerAnimState *this)

{
  int *piVar1;
  uint uVar2;
  int *piVar3;
  char cVar4;
  int iVar5;
  undefined *puVar6;
  
  if (this[0x159] == (CTerrorPlayerAnimState)0x0) {
    if (this[0x15d] == (CTerrorPlayerAnimState)0x0) {
      return -1;
    }
    iVar5 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
    piVar1 = *(int **)(this + 0x118);
    uVar2 = piVar1[0xf92];
    if ((((uVar2 != 0xffffffff) &&
         (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar6 + 8) == uVar2 >> 0xc)) &&
       (piVar3 = *(int **)(puVar6 + 4), piVar3 != (int *)0x0)) {
      cVar4 = (**(code **)(*piVar3 + 300))(piVar3);
      if (cVar4 == '\0') {
        this[0x15d] = (CTerrorPlayerAnimState)0x0;
        this[0x159] = (CTerrorPlayerAnimState)0x0;
        this[0x15e] = (CTerrorPlayerAnimState)0x0;
        return -1;
      }
      cVar4 = (**(code **)(**(int **)(this + 0x118) + 0x7e8))(*(int **)(this + 0x118));
      if (cVar4 != '\0') {
        return 0x215;
      }
      if ((*(float *)(*(int *)(this + 0x118) + 0x490) <= 0.99) && (iVar5 - 0x213U < 4)) {
        return iVar5;
      }
      (**(code **)(*(int *)this + 0x14))(this);
      iVar5 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)piVar3[0xa44]);
      if (iVar5 == 0x21a) {
        return 0x214;
      }
      if (iVar5 < 0x21b) {
        if (iVar5 == 0x219) {
          return 0x213;
        }
      }
      else if (iVar5 < 0x21e) {
        return 0x216;
      }
      Msg("I don\'t know how to be a victim\n");
      return 0x216;
    }
    cVar4 = (**(code **)(*piVar1 + 0x7e8))(piVar1);
    if ((cVar4 == '\0') && (this[0x166] == (CTerrorPlayerAnimState)0x0)) {
      iVar5 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
      if (iVar5 != 0x20e) goto LAB_00511782;
      if (*(float *)(*(int *)(this + 0x118) + 0x490) <= 0.99) goto LAB_0051178a;
    }
    this[0x15d] = (CTerrorPlayerAnimState)0x0;
    iVar5 = -1;
  }
  else {
    piVar1 = *(int **)(this + 0x118);
    uVar2 = piVar1[0xf92];
    if ((((uVar2 != 0xffffffff) &&
         (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar6 + 8) == uVar2 >> 0xc)) && (*(int *)(puVar6 + 4) != 0)) {
      this[0x15a] = (CTerrorPlayerAnimState)0x0;
      iVar5 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
      if (iVar5 == 0x20f) {
        return 0x20f;
      }
      (**(code **)(*(int *)this + 0x14))(this);
      return 0x20f;
    }
    cVar4 = (**(code **)(*piVar1 + 0x7e8))(piVar1);
    if (cVar4 != '\0') {
      this[0x159] = (CTerrorPlayerAnimState)0x0;
      return -1;
    }
    iVar5 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
    if (iVar5 == 0x20e) {
      if (0.99 < *(float *)(*(int *)(this + 0x118) + 0x490)) {
        this[0x159] = (CTerrorPlayerAnimState)0x0;
        return 1;
      }
    }
    else {
LAB_00511782:
      (**(code **)(*(int *)this + 0x14))(this);
    }
LAB_0051178a:
    iVar5 = 0x20e;
  }
  return iVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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