CTerrorPlayerAnimState::HandleActivity_TongueAttacked
0x00511ee0 · 539 bytes · __thiscall
_ZN22CTerrorPlayerAnimState29HandleActivity_TongueAttackedEv
Decompiled
undefined (1 param)
/* CTerrorPlayerAnimState::HandleActivity_TongueAttacked() */
undefined4 __thiscall
CTerrorPlayerAnimState::HandleActivity_TongueAttacked(CTerrorPlayerAnimState *this)
{
CBaseEntity *this_00;
uint uVar1;
char cVar2;
int iVar3;
undefined *puVar4;
longdouble lVar5;
if (this[0x162] != (CTerrorPlayerAnimState)0x0) {
this_00 = *(CBaseEntity **)(this + 0x118);
uVar1 = *(uint *)(this_00 + 0x33c4);
if ((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar4 + 4) != 0)) {
iVar3 = CBaseEntity::GetGroundEntity(this_00);
if (iVar3 == 0) {
iVar3 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
if ((iVar3 == 0x307) && (*(float *)(*(int *)(this + 0x118) + 0x490) <= 0.99)) {
return 0x307;
}
(**(code **)(*(int *)this + 0x38))(this);
return 0x307;
}
iVar3 = *(int *)(this + 0x118);
if (*(char *)(iVar3 + 0x33dd) == '\0') {
uVar1 = *(uint *)(iVar3 + 0x33c4);
if ((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
(((*(int *)(puVar4 + 4) != 0 && (*(char *)(iVar3 + 0x33e4) != '\0')) &&
(lVar5 = (longdouble)IntervalTimer::Now(),
1.0 < (float)lVar5 - *(float *)(iVar3 + 0x33cc))))) {
iVar3 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
if ((iVar3 == 0x30b) && (*(float *)(*(int *)(this + 0x118) + 0x490) <= 0.99)) {
return 0x30b;
}
(**(code **)(*(int *)this + 0x38))(this);
return 0x30b;
}
iVar3 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
if ((iVar3 == 0x3be) && (*(float *)(*(int *)(this + 0x118) + 0x490) <= 0.99)) {
return 0x3be;
}
(**(code **)(*(int *)this + 0x38))(this);
return 0x3be;
}
iVar3 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
if ((iVar3 == 0x30f) && (*(float *)(*(int *)(this + 0x118) + 0x490) <= 0.99)) {
return 0x30f;
}
(**(code **)(*(int *)this + 0x38))(this);
return 0x30f;
}
this[0x162] = (CTerrorPlayerAnimState)0x0;
cVar2 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00);
if (cVar2 != '\0') {
(**(code **)(*(int *)this + 0x38))(this);
return 0x305;
}
}
return 0xffffffff;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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